The plugin can bring Flash animations into Godot.
- Support for importing Flash animations and Blend Render.
- Multi Animation. (Require follow certain rules, refer to the conversion tool.)
- Filter Render.
- Color Filter.
- Blur Filter.
- Glow Filter.
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Download the Flash conversion tool from the following link:
Swf Tool -
Use a packing tool that can save file names. I have only tested with Texture Packer.
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After importing both this plugin and the packing tool plugin, enable the plugins. Then, create a new SwfAnimation node, and attach the generated
*.json
animation file resource to the node's Animation Data property.
This code is licensed under dual MIT / Apache-2.0 but with no attribution necessary. All contributions must agree to this licensing.