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需要支持压缩纹理的载入,期望用法如下:
const texture = device.createTexture({ format: Format.BC1, // 压缩格式 width, height, usage: TextureUsage.RENDER_TARGET, }); texture.setImageData([data]);
目前 WebGL Device 实现默认已经尝试开启扩展 WEBGL_compressed_texture_s3tc 和 WEBGL_compressed_texture_s3tc_srgb
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Compressed_texture_formats https://loaders.gl/docs/modules/textures/api-reference/compressed-texture-loader https://toji.github.io/texture-tester/
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Title: Support compressed texture reading
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另外,如果尝试为压缩纹理生成 mipmap 会报警告:
[.WebGL-0x11800c76500] GL_INVALID_OPERATION: Texture format does not support mipmap generation.
In addition, if you try to generate a mipmap for a compressed texture, a warning will be reported:
xiaoiver
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需要支持压缩纹理的载入,期望用法如下:
目前 WebGL Device 实现默认已经尝试开启扩展
WEBGL_compressed_texture_s3tc
和WEBGL_compressed_texture_s3tc_srgb
https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Compressed_texture_formats
https://loaders.gl/docs/modules/textures/api-reference/compressed-texture-loader
https://toji.github.io/texture-tester/
The text was updated successfully, but these errors were encountered: