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srgb-transform.js
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srgb-transform.js
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/*
* sRGB transform (JavaScript)
*
* Copyright (c) 2017 Project Nayuki. (MIT License)
* https://www.nayuki.io/page/srgb-transform-library
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
* - The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
* - The Software is provided "as is", without warranty of any kind, express or
* implied, including but not limited to the warranties of merchantability,
* fitness for a particular purpose and noninfringement. In no event shall the
* authors or copyright holders be liable for any claim, damages or other
* liability, whether in an action of contract, tort or otherwise, arising from,
* out of or in connection with the Software or the use or other dealings in the
* Software.
*/
"use strict";
var srgbtransform = new function() {
this.srgbToLinear = function(x) {
if (x <= 0)
return 0;
else if (x >= 1)
return 1;
else if (x < 0.04045)
return x / 12.92;
else
return Math.pow((x + 0.055) / 1.055, 2.4);
};
this.srgb8BitToLinear = function(x) {
if ((x | 0) != x || (x >>> 8) != 0)
throw "Value out of 8-bit range";
return SRGB_8BIT_TO_LINEAR[x];
};
this.linearToSrgb = function(x) {
if (x <= 0)
return 0;
else if (x >= 1)
return 1;
else if (x < 0.0031308)
return x * 12.92;
else
return Math.pow(x, 1 / 2.4) * 1.055 - 0.055;
};
this.linearToSrgb8Bit = function(x) {
if (x <= 0)
return 0;
var TABLE = SRGB_8BIT_TO_LINEAR;
if (x >= 1)
return TABLE.length - 1;
var y = 0;
for (var i = TABLE.length >>> 1; i != 0; i >>>= 1) {
if (TABLE[y | i] <= x)
y |= i;
}
if (x - TABLE[y] <= TABLE[y + 1] - x)
return y;
else
return y + 1;
};
var SRGB_8BIT_TO_LINEAR = [];
for (var i = 0; i < 256; i++)
SRGB_8BIT_TO_LINEAR.push(this.srgbToLinear(i / 255.0));
};