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SrgbTransform.java
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SrgbTransform.java
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/*
* sRGB transform (Java)
*
* Copyright (c) 2017 Project Nayuki. (MIT License)
* https://www.nayuki.io/page/srgb-transform-library
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
* - The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
* - The Software is provided "as is", without warranty of any kind, express or
* implied, including but not limited to the warranties of merchantability,
* fitness for a particular purpose and noninfringement. In no event shall the
* authors or copyright holders be liable for any claim, damages or other
* liability, whether in an action of contract, tort or otherwise, arising from,
* out of or in connection with the Software or the use or other dealings in the
* Software.
*/
/**
* Applies the transfer function between sRGB values and linear intensities, and vice versa.
* Floating-point values outside the range [0.0, 1.0] are clipped to these bounds.
*/
public final class SrgbTransform {
/*---- sRGB values to linear intensities ----*/
public static float srgbToLinear(float x) {
if (x <= 0)
return 0;
else if (x >= 1)
return 1;
else if (x < 0.04045f)
return x / 12.92f;
else
return (float)Math.pow((x + 0.055) / 1.055, 2.4);
}
public static double srgbToLinear(double x) {
if (x <= 0)
return 0;
else if (x >= 1)
return 1;
else if (x < 0.04045)
return x / 12.92;
else
return Math.pow((x + 0.055) / 1.055, 2.4);
}
public static float srgb8BitToLinearFloat(int x) {
if ((x >>> 8) != 0)
throw new IllegalArgumentException("Value out of 8-bit range");
return SRGB_8BIT_TO_LINEAR_FLOAT[x];
}
public static double srgb8BitToLinearDouble(int x) {
if ((x >>> 8) != 0)
throw new IllegalArgumentException("Value out of 8-bit range");
return SRGB_8BIT_TO_LINEAR_DOUBLE[x];
}
private static final float [] SRGB_8BIT_TO_LINEAR_FLOAT = new float [1 << 8];
private static final double[] SRGB_8BIT_TO_LINEAR_DOUBLE = new double[1 << 8];
static {
for (int i = 0; i < SRGB_8BIT_TO_LINEAR_FLOAT.length; i++)
SRGB_8BIT_TO_LINEAR_FLOAT[i] = srgbToLinear((float)i / (SRGB_8BIT_TO_LINEAR_FLOAT.length - 1));
for (int i = 0; i < SRGB_8BIT_TO_LINEAR_DOUBLE.length; i++)
SRGB_8BIT_TO_LINEAR_DOUBLE[i] = srgbToLinear((double)i / (SRGB_8BIT_TO_LINEAR_DOUBLE.length - 1));
}
/*---- Linear intensities to sRGB values ----*/
public static float linearToSrgb(float x) {
if (x <= 0)
return 0;
else if (x >= 1)
return 1;
else if (x < 0.0031308f)
return x * 12.92f;
else
return (float)(Math.pow(x, 1 / 2.4) * 1.055 - 0.055);
}
public static double linearToSrgb(double x) {
if (x <= 0)
return 0;
else if (x >= 1)
return 1;
else if (x < 0.0031308)
return x * 12.92;
else
return Math.pow(x, 1 / 2.4) * 1.055 - 0.055;
}
public static int linearToSrgb8Bit(double x) {
if (x <= 0)
return 0;
double[] table = SRGB_8BIT_TO_LINEAR_DOUBLE;
if (x >= 1)
return table.length - 1;
int y = 0;
for (int i = table.length >>> 1; i != 0; i >>>= 1) {
if (table[y | i] <= x)
y |= i;
}
assert y != table.length - 1;
if (table[y + 1] - x < x - table[y])
y++;
assert 0 <= y && y < table.length;
return y;
}
}