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Project_Pacman.cbp
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Project_Pacman.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Project_Pacman" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/Project_Pacman" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-std=c++14" />
<Add option="-g" />
<Add directory="ExtendedLib/SDL2_image-2.0.5/i686-w64-mingw32/include/SDL2" />
<Add directory="ExtendedLib/SDL2-2.0.12/i686-w64-mingw32/include/SDL2" />
<Add directory="ExtendedLib/SDL2_ttf-2.0.15/i686-w64-mingw32/include/SDL2" />
<Add directory="ExtendedLib/SDL2_mixer-2.0.4/i686-w64-mingw32/include/SDL2" />
</Compiler>
<Linker>
<Add option="-lmingw32 -lSDL2main -lSDL2" />
<Add option="-lSDL2_image" />
<Add option="-lSDL2_ttf" />
<Add option="-lSDL2_mixer" />
<Add directory="ExtendedLib/SDL2_image-2.0.5/i686-w64-mingw32/lib" />
<Add directory="ExtendedLib/SDL2-2.0.12/i686-w64-mingw32/lib" />
<Add directory="ExtendedLib/SDL2_ttf-2.0.15/i686-w64-mingw32/lib" />
<Add directory="ExtendedLib/SDL2_mixer-2.0.4/i686-w64-mingw32/lib" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin/Release/Project_Pacman" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-fexceptions" />
</Compiler>
<Unit filename="InitCloseSDL.cpp" />
<Unit filename="InitCloseSDL.h" />
<Unit filename="LTexture.cpp" />
<Unit filename="LTexture.h" />
<Unit filename="Motion_Collision.cpp" />
<Unit filename="Motion_Collision.h" />
<Unit filename="creatWallandPoint.cpp" />
<Unit filename="creatWallandPoint.h" />
<Unit filename="externVariables.h" />
<Unit filename="ghost.cpp" />
<Unit filename="ghost.h" />
<Unit filename="mainGame.cpp" />
<Unit filename="pacman.cpp" />
<Unit filename="pacman.h" />
<Unit filename="renderGame.cpp" />
<Unit filename="renderGame.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>