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Processes, Part 1: Introduction
A process is an instance of a running program. Processes have a lot of things at their disposal. At the start of each program you get one process, but each program can make more processes. In fact, your operating system starts up with only one process and all other processes are forked off of that -- all of that is done under the hood when booting up.
Programs usually contain the following
- A binary format: This tells the operating system which set of bits in the binary are what -- which part is executable, which parts are constants, which libraries to include etc.
- A set of machine instructions
- A number denoting which instruction to start from
- Constants
- Libraries to link and where to fill in the address of those libraries
When your operating system starts on a linux machine, there is a process called init.d
that gets created. That process is a special one handling signals, interrupts, and a persistence module for certain kernel elements. Whenever you want to make a new process, you call fork
(to be discussed in a later section) and use another function to load another program.
Processes are very powerful but they are isolated! That means that by default, no process can communicate with another process. This is very important because if you have a large system (let's say AWS) then you want some processes to have higher privileges (monitoring, admin) than your average user, and one certainly doesn't want the average user to be able to bring down the entire system either on purpose or accidentally by modifying a process.
If I run the following code,
int secrets; //maybe defined in the kernel or else where
secrets++;
printf("%d\n", secrets);
On two different terminals, as you would guess they would both print out 1 not 2. Even if we changed the code to do something really hacky (apart from reading the memory directly) there would be no way to change another process' state (okay maybe this but that is getting a little too in depth).
When a process starts, it gets its own address space. Meaning that each process gets :
- A Stack. The Stack is the place where automatic variable and function call return addresses are stored. Every time a new variable is declared, the program moves the stack pointer down to reserve space for the variable. This segment of the stack is Writable but not executable. If the stack grows too far -- meaning that it either grows beyond a preset boundary or intersects the heap -- you will get a stackoverflow most likely resulting in a SEGFAULT or something similar. The stack is statically allocated by default meaning that there is only a certain amount of space to which one can write
-
A Heap. The heap is an expanding region of memory. If you want to allocate a large object, it goes here. The heap starts at the top of the text segment and grows upward (meaning sometimes when you call
malloc
that it asks the operating system to push the heap boundary upward). This area is also Writable but not Executable. One can run out of heap memory if the system is constrained or if you run out of addresses (more common on a 32bit system). - A Data Segment This contains all of your globals. This section starts at the end of the text segment and is static in size because the amount of globals is known at compile time. There are two areas to the data usually the IBSS and the UBSS which stand for the initialized basic service set and the uninitialized data segment respectively. This section is Writable but not Executable and there isn't anything else too fancy here.
- A Text Segment. This is, arguably, the most important section of the address. This is where all your code is stored. Since assembly compiles to 1's and 0's, this is where the 1's and 0's get stored. The program counter moves through this segment executing instructions and moving down the next instruction. It is important to note that this is the only Executable section of the code. If you try to change the code while it's running, most likely you will segfault (there are ways around it but just assume that it segfaults).
- Why doesn't it start at zero? It is outside the scope of this class but it is for security.
To keep track of all these processes, your operating system gives each process a number and that process is called the PID, process ID. Processes also have a ppid
which is short for parent process id. Every process has a parent, that parent could be init.d
Processes could also contain
- Running State - Whether a process is getting ready, running, stopped, terminated etc.
- File Descriptors - List of mappings from integers to real devices (files, usb sticks, sockets)
- Permissions - What
user
the file is running on and whatgroup
the process belongs to. The process can then only do this admissible to theuser
orgroup
like opening a file that theuser
has made exclusives. There are tricks to make a program not be the user who started the program i.e.sudo
takes a program that auser
starts and executes it asroot
. - Arguments - a list of strings that tell your program what parameters to run under
- Environment List - a list of strings in the form
NAME=VALUE
that one can modify.
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