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CHANGELOG.md

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Change log

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

For online version see Github Releases.

3.5.0 – 2024-12-06

Added

  • DynamicSplitHalfedge extension for UnsafeTriangulator, enabling point insertion by splitting a selected halfedge.
  • DynamicRemoveBulkPoint extension for UnsafeTriangulator, facilitating the removal of points from the mesh bulk.

Changed

  • Refactor Bower-Watson point insertion algorithm to achieve approximately a 25% performance improvement during the refinement step and dynamic triangulation routines.
  • Optimized planting seeds job for slightly increased performance and reduced memory allocation.
  • (Internal) Various refactors to improve code clarity and maintainability.

3.4.0 – 2024-10-25

Added

  • Dynamic triangulation support. Introduced DynamicInsertPoint extension for UnsafeTriangulator to support dynamic point insertion.
  • A new demo scene to better illustrate the functionality in the documentation.

Changed

  • Improved support for TriangulatorSettings in UnityEditor by adding a missing backing field, a setter, and editor-related attributes for properties.
  • Refinement step optimization. Refactored the refinement step to enhance performance and simplify the code.

Fixed

  • Refinement with constraints without holes. Corrected an issue where refinement with constraints would ignore boundaries when holes were absent.
  • Invalid refinement results. Fixed a rare issue where refinement could produce invalid results, especially when input data included subsegment clusters, leading to points appearing outside the triangulation domain.

3.3.0 – 2024-09-23

Added

  • Ignored constraints for seed planting. Users can now ignore specific constraints during the seed planting process. This is especially useful when constraining edges without creating hole boundaries. This option can be set using Input.IgnoreConstraintForPlantingSeeds. Additionally, post-triangulation verification can be done with Output.IgnoredHalfedgesForPlantingSeeds, which provides a list of booleans indicating whether a given halfedge was ignored during seed planting.
  • Status error codes. New flags have been added to the Status enum for enhanced error handling during triangulation. Users can now catch errors during validation more effectively. Note: The Status enum is now decorated with the [Flags]. To check if no errors occurred, use status == Status.OK.

Changed

  • Faster hole planting. The complexity has improved from 𝒪(n²) to 𝒪(n), making hole planting almost free compared to the Delaunay step.
  • Improved validation. All input data buffers are now validated. Additionally, some unconfigured settings can trigger log warnings.

Fixed

  • Integer overflow for int2 coordinates. Resolved an overflow issue for large coordinates with differences around ~2²⁰.

3.2.1 – 2024-09-03

Changed

  • Significant updates to the API documentation.
  • (Internal) Miscellaneous changes.

Deprecated

  • The OutputData(Triangulator<T2>) constructor is now obsolete. It will be made internal in future versions.

Fixed

  • Resolved a potential issue causing an infinite loop during the PlantingSeedStep with AutoHolesAndBoundary.

3.2.0 – 2024-08-28

Added

  • Support for additional types: Vector2, int2, and fp2 (fixed-point in Q31.32 format). Note: fp2 requires an optional dependency. Refer to the manual for more details.
  • (Internal) Introduced TrianglesComparer to simplify triangle assertions in tests.
  • Args is now blittable and can be used in Burst-compiled static methods.
  • Enhanced validation logs to include position information.

Changed

  • (Internal) Various simplifications, minor performance improvements, refactoring, and additional code comments.

Deprecated

  • AsNativeArray() and ManagedInput have been deprecated for safety reasons. Use AsNativeArray(out Handle handle) instead. Refer to the manual for more information.

Fixed

  • Corrected the refinement of concentric shells segment splitting factor alpha.
  • Fixed safety issues with AsNativeArray.
  • Fully collinear input is now handled correctly.

3.1.0 – 2024-08-01

Added

  • Native support with a low-level API for triangulation via UnsafeTriangulator<T>. This allows for customization of steps and calling triangulation directly from jobs.
  • Extensions for UnsafeTriangulator<T>: Triangulate, PlantHoleSeeds, and RefineMesh.
  • Support for managed input.
  • Public ConstrainedHalfedges in triangulation output.

Fixed

  • Edge-edge intersection for collinear non-intersecting edges (issue #173).

3.0.0 – 2024-06-30

Added

  • New online documentation (including manual and scripting API): https://andywiecko.github.io/BurstTriangulator/
  • Verbose option in triangulation settings.
  • Halfedges for triangulation output.
  • AutoHolesAndBoundary option in triangulation settings. This option allows for automatic hole detection, eliminating the need for the user to provide hole positions. Holes are calculated using constraint edges.
  • Support for generic coordinates. Users can specify the type of coordinates used in the triangulation with Triangulator<T2>. The API for this class is the same as Triangulator, except the input/output is of type T2. Supported coordinate types: float2, double2 (int2 will be implemented in the future).

Changed

  • Increased performance for constrainedHalfedges generation.
  • Circle based calculations now use RadiusSq instead of Radius. This results in increased performance in the refinement step, however, the final results may be slightly different.
  • Breaking change: Moved most of the inner types (e.g., Status, TriangulatorSettings, etc.) to the global namespace. They can now be accessed directly using using andywiecko.BurstTriangulator;.
  • Breaking change: The default coordinate type for Triangulator is now double2 instead of float2.
  • (Internal) Greatly simplified job logic replaced with steps. Overall triangulation logic is now easier to follow and read. Some internal structs were removed or hidden inside steps.

Removed

  • Obsolete settings: BatchCount, MinimumAngle, MinimumArea, MaximumArea, and ConstrainEdges.

Fixed

  • Run triangulator on the main thread using the Run() method.

2.5.0 – 2024-04-03

Changed

  • Simplified PlantingSeedJob by removing generics and introducing an algorithm based on constraintEdges. This resulted in improved performance.
  • Changed the triangulator to schedule a single job instead of multiple smaller ones.
  • Greatly simplified the preprocessor transformations code. All transformations are now represented by the AffineTransform2D struct, and several jobs have been removed.

Deprecated

  • Deprecated the Triangulator.Settings.ConstrainEdges property. To enable constrained edges, pass the corresponding array into input.
  • Deprecated the Triangulator.Settings.BatchCount property. This property is no longer used, setting it has no effect.

Fixed

  • Fixed constructing pointToHalfedges during constraint resolution. This resolves GitHub issue #111.

2.4.0 – 2023-12-23

Added

  • Introduce ConcentricShellParameter in TriangulationSettings, serving as a constant for concentric shells segment splitting.
  • Add RefinementThresholds in TriangulationSettings, including .Area and .Angle. Previous corresponding parameters are marked with obsolete.

Changed

  • Enhance triangulation refinement for improved quality and performance. Replace the previous algorithm with a new one, similar to Shewchuk's terminator algorithm. The refined mesh now exhibits non-uniform triangle density, with increased density near boundaries and decreased density in the mesh bulk.
  • Update README.md to include a comparison between different refinement settings.
  • Remove the super-triangle approach (resulting in a slight performance boost). Perform refinement after removing holes and boundaries for better refinement quality.

Deprecated

  • Mark MinimumArea, MaximumArea, and MinimumAngle as obsolete. Replace these parameters with the more versatile RefinementThresholds.

2.3.0 – 2023-10-25

Changed

  • Improved performance by adapting triangulation with mesh refinement to a half-edges approach.
  • Simplified the refinement job contract.
  • Merged several internal jobs for better efficiency.
  • General project simplification for enhanced maintainability.

Removed

  • Eliminated edgeToTriangles and triangleToEdges mappings.
  • Removed the internal Triangle struct.

2.2.0 ⁠– 2023-10-03

Changed

  • Simplified constrained triangulation scheduling jobs pipeline.
  • Adapted constrained triangulation for half-edges approach, which significantly improved performance. The algorithm no longer relies on triangulation mappings, such as edge-to-triangle and triangle-to-edge relationships (or circles). The complexity of the intersection searching algorithm has been reduced from a naive O(n^2) solution to O(n log n).

Fixed

  • Resolved Sloan algorithm corner cases. In previous releases, constrained triangulation may get stuck. Constrained triangulation is now more robust.

Added

  • Added constrained triangulation benchmark test. The results may be found at README.md.

2.1.0 ⁠– 2023-09-17

Changed

  • Replaced the classic Delaunay algorithm (without refinement/constraints) with an implementation based on half-edges (see delaunator and delaunator-sharp for more details). This change has led to a significant performance boost in unconstrained triangulation. See README.md for more details.
  • Refactored some internal math utilities.

2.0.0 ⁠– 2023-09-09

Added

  • Introduced the Preprocessor enum with the following options: None, COM, and PCA. This enum replaces the previous transformation settings (UseLocalTransformation/UsePCATransformation).
  • Introduced the Status (with values OK, ERR) enum along with corresponding native data. This enum is now utilized for input validation, with functionality extending beyond the Unity editor to encompass validation in builds as well.
  • Added a benchmark test for mesh refinement, which will be used for future performance measurement.

Changed

  • Default values for TriangulationSettings.
  • Updated Unity Editor to version 2022.2.1f1.
  • Bumped dependencies: Burst to 1.8.7, Collections to 2.2.0.

Removed

  • Removed the following deprecated methods: Schedule(NativeArray<float2>, ...).
  • Removed the following deprecated properties: Positions, Triangles, PositionsDeferred, PositionsDeferred.
  • Removed the internal TriangulatorNativeData as part of a significant refactor to simplify the code structure. Internal implementations were cleaned up, and code structure was simplified.

1.5.0 ⁠– 2023-04-12

Added

  • Added PCA transformation for input positions and holes.

Fixed

  • Editor hangs during Sloan algorithm for specific input data (issues #30 and #31).

1.4.0 ⁠– 2022-11-01

Added

  • Added option for transforming input positions (as well as holes) into normalized local space, i.e. [-1, 1] box. Converting points into normalized local space could increase numerical accuracy.

Fixed

  • Fix deferred array support in triangulator input.
  • Add missing constraint position range validation.
  • Fix whitespaces in code and README.md.

1.3.0 ⁠– 2022-04-09

Added

  • Restoring input boundaries. The feature allows for restoring a given boundary from triangulation input. It is necessary to provide constraints, as well as enable corresponding options in the triangulation settings, aka RestoreBoundary.
  • Support for holes in the mesh.
  • Upload project's logo generated using the above features.

Changed

  • More verbose warnings during input validation.

1.2.0 ⁠– 2022-04-02

Added

  • Add support for the Constraint Delaunay Triangulation with mesh refinement.

Changed

  • Performance: Bower-Watson point insertion algorithm has been optimised and is based on the breadth-first search.
  • Refactor: moved a few methods from jobs into TriangulatorNativeData.
  • Refactor: structures have more compact layout.

1.1.0 ⁠– 2022-03-27

Added

  • Add support for Constraint Delaunay Triangulation. Selected edges can be constrained e.g. for restoring the boundary. The feature currently does not support mesh refinement.
  • Basic validation of the input positions as well as input constraint edges.

Deprecated

  • Refactor of input/output data buffers, some of them are marked as obsoletes.

1.0.1 ⁠– 2021-11-24

Changed

  • Util function GetCircumcenter has been optimized. It is faster and more stable.
  • Unity packages have been updated (Note: there was API changed in FixedList<T>).

1.0.0 ⁠– 2021-10-26

Added

  • Initial release version