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Redo Tunneler #13

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andymeneely opened this issue Jan 11, 2019 · 0 comments
Open

Redo Tunneler #13

andymeneely opened this issue Jan 11, 2019 · 0 comments

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@andymeneely
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I think it's time to redo the tunneler power. I want to keep the spirit, but...

  • Why does it have to be an external side?
  • Can we punish it with noise and alerts instead of rounds so that tunneler isn't just sitting outside for three rounds?
  • Is there some way to make a tunnel an escape route too? Might be overpowered.
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