ironwail on macOS / MGL suggestion (OpenGL 4.6 to Metal mapping) #114
bazilio-ua
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That does look like a very promising project, but I'm not sure if it's ready yet. It might already have all the necessary functionality, but I don't own/have access to a Mac, so I couldn't test/debug this myself anyway. Longer term, though, I'd actually like to add native support for multiple backends, like Vulkan, and maybe Metal if/when I do get my hands on a Mac. |
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Hi @andrei-drexler,
It would be good to run ironwail on macOS if this is possible using these tool:
https://github.com/openglonmetal/MGL
https://www.reddit.com/r/opengl/comments/qtxgph/its_alive_opengl_45_on_mac_os_metal/
How do you think this is possible and will it make sense?
Thanks!
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