From 8171819a50b994e5feb0b6bec76ef378595f8c2a Mon Sep 17 00:00:00 2001 From: bangstk Date: Mon, 30 Oct 2023 01:34:50 -0400 Subject: [PATCH] Clean up tabs/spaces in new QW inventory HUD func --- Quake/sbar.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Quake/sbar.c b/Quake/sbar.c index 64b07c270..07199979b 100644 --- a/Quake/sbar.c +++ b/Quake/sbar.c @@ -817,10 +817,10 @@ void Sbar_DrawInventoryQW (void) // draw weapons, ammo, sigils on right side if full hud if(scr_viewsize.value < 110) - { - int extraguns = 2 * hipnotic; + { + int extraguns = 2 * hipnotic; - GL_SetCanvas (CANVAS_SBAR_QW_INV); + GL_SetCanvas (CANVAS_SBAR_QW_INV); // weapons for (i = 0; i < 7; i++) @@ -974,9 +974,9 @@ void Sbar_DrawInventoryQW (void) } } } - } + } - // draw items/powerups with main hud + // draw items/powerups with main hud GL_SetCanvas (CANVAS_SBAR); flashon = 0;