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This repository has been archived by the owner on Jul 29, 2022. It is now read-only.
Setting the player on fire as an additional configuration option when it gets too hot or specified to a biome.
This could allow for more tweaking and for example could allow for a similar system as in breath of the wild. A warm biome such as a desert could give the player a heatstroke and being in the nether or a volcano biome could light them on fire. Maybe placing heat stroke damage lower than fire damage.
How it improves the player experience
It makes the player have to think about their environment even more. But it's especially nice for modpack creators who want to tailor the experience to exactly what they want.
Survival Overhaul synergies
I think it doesn't change up too much and can exist as an additional configuration setting.
(I know this isn't supposed to be here but this is a great mod!!!)
The text was updated successfully, but these errors were encountered:
douwertt
changed the title
[Feature Request] Set on fire instead of Heat stroke
[Feature Request] Expanding temperature consequence configuration
May 28, 2021
Feature Request
Feature description
Setting the player on fire as an additional configuration option when it gets too hot or specified to a biome.
This could allow for more tweaking and for example could allow for a similar system as in breath of the wild. A warm biome such as a desert could give the player a heatstroke and being in the nether or a volcano biome could light them on fire. Maybe placing heat stroke damage lower than fire damage.
How it improves the player experience
It makes the player have to think about their environment even more. But it's especially nice for modpack creators who want to tailor the experience to exactly what they want.
Survival Overhaul synergies
I think it doesn't change up too much and can exist as an additional configuration setting.
(I know this isn't supposed to be here but this is a great mod!!!)
The text was updated successfully, but these errors were encountered: