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Singleplayer and multiplayer use different sways but it might be possible to bring it into coop as spectators use the singleplayer functionality for swaying.
bms_1gnv4pLa2V.mp4
The text was updated successfully, but these errors were encountered:
If cl_predict is set to 0, then the sway mimics singleplayer functionality. The viewmodel looks to be teleporting back to its base location on a interval (on tick?).
Singleplayer and multiplayer use different sways but it might be possible to bring it into coop as spectators use the singleplayer functionality for swaying.
bms_1gnv4pLa2V.mp4
The text was updated successfully, but these errors were encountered: