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Hello, newbie to this framework, just downloaded it today.
I've tried setting this up on the online game I'm currently developing. I've set up the server and client correctly, I think, because when I run them locally they can talk to each other no problem. They work if I run them within the editor, and they also work if I build the server and client separately, then launch the two Windows executables.
However, when I build and launch the WebGL build of the client, things don't work anymore as I get that error. I'm not really sure what I'm doing wrong here, or if this a framework bug.
Server is set up with a single object holding a MasterServerBehaviour. Client connects to it with the following line:
Msf.Client.Connection.Connect(_addr, _port);
No Msf object is actually created by the Client. I'm not even sure it's the right approach, but from what I could understand the Msf class handles that for me so it shouldn't (?) be necessary. The game actually works with executables, so I don't think it's the problem.
I downloaded this library precisely because I need a framework that makes executable AND WebGL builds work seamlessly. Is there a solution to this problem?
The text was updated successfully, but these errors were encountered:
Hello, newbie to this framework, just downloaded it today.
I've tried setting this up on the online game I'm currently developing. I've set up the server and client correctly, I think, because when I run them locally they can talk to each other no problem. They work if I run them within the editor, and they also work if I build the server and client separately, then launch the two Windows executables.
However, when I build and launch the WebGL build of the client, things don't work anymore as I get that error. I'm not really sure what I'm doing wrong here, or if this a framework bug.
Server is set up with a single object holding a MasterServerBehaviour. Client connects to it with the following line:
Msf.Client.Connection.Connect(_addr, _port);
No Msf object is actually created by the Client. I'm not even sure it's the right approach, but from what I could understand the Msf class handles that for me so it shouldn't (?) be necessary. The game actually works with executables, so I don't think it's the problem.
Stacktrace:
I downloaded this library precisely because I need a framework that makes executable AND WebGL builds work seamlessly. Is there a solution to this problem?
The text was updated successfully, but these errors were encountered: