- ModuleManager
- AT_Utils (already includeds)
This mod converts fuel tanks and resource containers so that you can change the resource(s) they hold in Editor and in Flight.
Configurable Containers support many part packs and mods:
- TweakScale
- ProceduralParts
- Parts ++with stock resources++ converted:
- Stock
- KW Rocketry
- Mk2 Expansion
- Mk3 Expansion
- SpaceY-Lifters
- SpaceY-Expanded
- Fuel Tanks Plus
- Modular Rocket Systems
- Standard Propulsion Systems
- Near Future Propulsion
- Spherical and Toroidal Tank Pack
- OPT Spaceplane Parts (made by octarine-noise)
- ...more will come.
- Supported resources:
- Stock
- TAC Life Support
- Extrapalentary Launchapads
- Near Future Propulsion
- All USI
- All KSPIE
- ...more will come.
Tank Type is a set of resources that, gamewise, have something in common. For example gases, or liquid chemicals, or metals. There are also two kinds of configurable containers.
- Simple containers belong to a single Tank Type (which can be changed in Editor) and can hold only a single resource. In flight this resource may be changed only if the container is empty, and only within its Tank Type.
- Compound containers are in fact collections of simple containers inside of a single part. In Editor you can partition the inside space of such part, creating as many simple containers as you need. The only restriction imposed by KSP is that a part cannot have two identical resources stored. So if you have two containers for liquid chemicals in a part, only one of them can hold Liquid Fuel.
Compound containers have a dedicated user interface so as not to clutter part menu:
CC is a part of the AT_Utils framework.
It provides the SwitchableTank module that allows for creation of container parts for predefined sets of resources switchable in-flight. Sets are configured in a separate .cfg file and are intended to contain similar things like gases (one set), liquid chemicals (another) and so on.
Another module Configurable Containers provide is the TankManager which enables in-editor partitioning of a container, effectively converting it into a set of independent SwitchableTanks.
The third, utility module named SimpleTextureSwitcher allows you to cycle through a predefined set of textures for the model or a part of the model, so a container may be easily identified. It is now part of the main AT_Utils.dll, not the CC itself.