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This repository has been archived by the owner on Aug 20, 2021. It is now read-only.
It would be great to have the polling system grab markers during the actual mission, even if it were on a 15-30 second scheduled loop, to track markers that are added via script after mission init (such as script-generated markers in dynamic missions, as well as player-placed map markers, etc). Seeing a battlefield evolve alongside the actual players moving, and being able to track marks made not just in the editor, would be a great addition when using this as an AAR program.
The text was updated successfully, but these errors were encountered:
It would be great to have the polling system grab markers during the actual mission, even if it were on a 15-30 second scheduled loop, to track markers that are added via script after mission init (such as script-generated markers in dynamic missions, as well as player-placed map markers, etc). Seeing a battlefield evolve alongside the actual players moving, and being able to track marks made not just in the editor, would be a great addition when using this as an AAR program.
The text was updated successfully, but these errors were encountered: