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delayer.lua
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delayer = class:new()
function delayer:init(x, y, r, vars)
self.x = x
self.y = y
self.cox = x
self.coy = y
self.r = r
self.outtable = {}
self.lighted = false
local vars = tostring(vars)
vars = vars:split("|")
self.time = tonumber(vars[1]) or 1
self.visible = (vars[2] or "true") == "true"
self.timer = 0--self.time
self.timers = {}
self.timer2 = 0
self.quad = 1
self.activate = false
end
function delayer:link()
if #self.r > 3 then
for j, w in pairs(outputs) do
for i, v in pairs(objects[w]) do
if tonumber(self.r[5]) == v.cox and tonumber(self.r[6]) == v.coy then
v:addoutput(self)
end
end
end
end
end
function delayer:addoutput(a, t)
table.insert(self.outtable, {a, t})
end
function delayer:update(dt)
local delete = {}
for i = 1, #self.timers do
local v = self.timers[i]
v.timeleft = v.timeleft - dt
if v.timeleft <= 0 then
self:out(v.t)
table.insert(delete, i)
end
end
table.sort(delete, function(a,b) return a>b end)
for i, v in pairs(delete) do
table.remove(self.timers, v) --remove
end
if self.activate then
self.timer = self.timer - dt
if self.timer <= 0 then
self:out(self.timers[1])
table.remove(self.timers, 1)
if #self.timers > 0 then
self.timer = self.time
else
self.activate = false
end
end
end
end
function delayer:draw()
if self.visible then
love.graphics.setColor(255, 255, 255)
love.graphics.draw(gateimg, gatequad[3], math.floor((self.x-1-xscroll)*16*scale), ((self.y-yscroll-1)*16-8)*scale, 0, scale, scale)
end
end
function delayer:out(t)
for i = 1, #self.outtable do
if self.outtable[i][1].input then
self.outtable[i][1]:input(t, self.outtable[i][2])
end
end
end
function delayer:input(t)
table.insert(self.timers, {t=t, timeleft=self.time})
end