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Directory.Build.props
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Directory.Build.props
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<?xml version="1.0" encoding="utf-8"?>
<Project>
<PropertyGroup>
<SteamFolder>D:\Programs\Steam</SteamFolder>
<GameLibsFolder>$(SteamFolder)\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed</GameLibsFolder>
<PublicisedFolder>D:\Modding\OxygenNotIncluded\PublicisedLib</PublicisedFolder>
<ModFolder>$(UserProfile)\Documents\Klei\OxygenNotIncluded\mods\dev</ModFolder>
<FUtilityPath>$(UserProfile)\source\repos\FUtility\FUtility\bin\Debug\net48\FUtility.dll</FUtilityPath>
<ClearOutputDirectory>True</ClearOutputDirectory>
<Optimize>true</Optimize>
<UsePublicised>false</UsePublicised>
<SubFolder>\archived_versions\test\</SubFolder>
</PropertyGroup>
<PropertyGroup>
<WhattaBlast>549456</WhattaBlast>
<QoL2023June>560597</QoL2023June>
<PackedSnacks>581003</PackedSnacks>
<QoL2024Feb>596100</QoL2024Feb>
<FrostyPlanetPack>616718</FrostyPlanetPack>
<QoL2024Nov>640445</QoL2024Nov>
<Bionic>644454</Bionic>
</PropertyGroup>
<PropertyGroup Condition="'$(Archive)' == 'true' ">
</PropertyGroup>
<ItemGroup Condition="'$(UsePublicised)' == 'true'">
<Reference Include="Assembly-CSharp">
<HintPath>$(PublicisedFolder)/Assembly-CSharp_public.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(PublicisedFolder)/Assembly-CSharp-firstpass_public.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup Condition="'$(UsePublicised)' == 'false'">
<Reference Include="Assembly-CSharp">
<HintPath>$(GameLibsFolder)/Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(GameLibsFolder)/Assembly-CSharp-firstpass.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(GameLibsFolder)/0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GameLibsFolder)/UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GameLibsFolder)/UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(GameLibsFolder)/Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup Condition="'$(FUtility)' == 'true' ">
<ProjectReference Include="..\FUtility\FUtility.csproj">
<ExcludeAssets>runtime</ExcludeAssets>
</ProjectReference>
</ItemGroup>
<ItemGroup Condition="'$(FUtility2)' == 'true' ">
<Reference Include="FUtility">
<HintPath>$(FUtilityPath)</HintPath>
<Private>True</Private>
</Reference>
</ItemGroup>
<ItemGroup Condition="'$(IsPacked)' == 'true'">
<PackageReference Include="ILRepack.Lib.MSBuild.Task" Version="2.0.18.2" />
</ItemGroup>
</Project>