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Tic_Tac_Toe.cpp
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Tic_Tac_Toe.cpp
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#include<iostream>
using namespace std;
char board[3][3] = {{'1','2','3'}, {'4','5','6'}, {'7','8','9'}};
char turn = 'X';
int row,column;
bool draw = false;
void displayBoard(){
system("clear");
cout<<"\t\tT i c - T a c - T o e"<<endl;
cout<<"Player[X]"<<endl<<"Player[O]"<<endl;
cout<<" | | "<<endl;
cout<<" "<<board[0][0]<<" | "<<board[0][1]<<" | "<<board[0][2]<<" "<<endl;
cout<<"_____|_____|_____"<<endl;
cout<<" | | "<<endl;
cout<<" "<<board[1][0]<<" | "<<board[1][1]<<" | "<<board[1][2]<<" "<<endl;
cout<<"_____|_____|_____"<<endl;
cout<<" | | "<<endl;
cout<<" "<<board[2][0]<<" | "<<board[2][1]<<" | "<<board[2][2]<<" "<<endl;
cout<<" | | "<<endl;
}
void playerChoice(){
int choice;
if (turn =='X')
{
cout<<"Player1[X] turn"<<endl;
}
else if (turn =='O')
{
cout<<"Player2[O] turn"<<endl;
}
cin>>choice;
switch (choice)
{
case 1:row = 0, column = 0;break;
case 2:row = 0, column = 1;break;
case 3:row = 0, column = 2;break;
case 4:row = 1, column = 0;break;
case 5:row = 1, column = 1;break;
case 6:row = 1, column = 2;break;
case 7:row = 2, column = 0;break;
case 8:row = 2, column = 1;break;
case 9:row = 2, column = 2;break;
default:
cout<<"Invalid input"<<endl;
break;
}
if (turn =='X' && board[row][column]!='X' && board[row][column]!='O')
{
board[row][column] = 'X';
turn = 'O';
}
else if (turn =='O' && board[row][column]!='X' && board[row][column]!='O')
{
board[row][column] = 'O';
turn = 'X';
}
else
{
cout<<"Box is already filled. Please try again!"<<endl;
playerChoice();
}
displayBoard();
}
bool gameover(){
//1. Check win
for (int i = 0; i < 3; i++)
{
if (board[i][0] == board[i][1] && board[i][0] == board[i][2] )
{
return false;
}
}
for (int i = 0; i < 3; i++)
{
if (board[0][i] == board[1][i] && board[0][i] == board[2][i] )
{
return false;
}
}
if (board[0][0] == board[1][1] && board[0][0] == board[2][2])
{
return false;
}
else if (board[0][2] == board[1][1] && board[0][2] == board[2][0])
{
return false;
}
//2. Game in progress
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
if (board[i][j]!='X' && board[i][j]!='O')
{
return true;
}
}
}
//3. Game draw
draw = true;
return false;
}
int main(int argc, char const *argv[])
{
while (gameover())
{
displayBoard();
playerChoice();
gameover();
}
if (turn == 'X' && draw == false)
{
cout<<"Player2[O] wins! Congratulations!"<<endl;
}
else if (turn == 'O' && draw == false)
{
cout<<"Player1[X] wins! Congratulations!"<<endl;
}
else
{
cout<<"Game Draw!!"<<endl;
}
return 0;
}