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entry.go
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entry.go
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package logrus
import (
"bytes"
"fmt"
"os"
"sync"
"time"
)
var bufferPool *sync.Pool
func init() {
bufferPool = &sync.Pool{
New: func() interface{} {
return new(bytes.Buffer)
},
}
}
// Defines the key when adding errors using WithError.
var ErrorKey = "error"
// An entry is the final or intermediate Logrus logging entry. It contains all
// the fields passed with WithField{,s}. It's finally logged when Debug, Info,
// Warn, Error, Fatal or Panic is called on it. These objects can be reused and
// passed around as much as you wish to avoid field duplication.
type Entry struct {
Logger *Logger
// Contains all the fields set by the user.
Data Fields
// Time at which the log entry was created
Time time.Time
// Level the log entry was logged at: Debug, Info, Warn, Error, Fatal or Panic
// This field will be set on entry firing and the value will be equal to the one in Logger struct field.
Level Level
// Message passed to Debug, Info, Warn, Error, Fatal or Panic
Message string
// When formatter is called in entry.log(), an Buffer may be set to entry
Buffer *bytes.Buffer
}
func NewEntry(logger *Logger) *Entry {
return &Entry{
Logger: logger,
// Default is three fields, give a little extra room
Data: make(Fields, 5),
}
}
// Returns the string representation from the reader and ultimately the
// formatter.
func (entry *Entry) String() (string, error) {
serialized, err := entry.Logger.Formatter.Format(entry)
if err != nil {
return "", err
}
str := string(serialized)
return str, nil
}
// Add an error as single field (using the key defined in ErrorKey) to the Entry.
func (entry *Entry) WithError(err error) *Entry {
return entry.WithField(ErrorKey, err)
}
// Add a single field to the Entry.
func (entry *Entry) WithField(key string, value interface{}) *Entry {
return entry.WithFields(Fields{key: value})
}
// Add a map of fields to the Entry.
func (entry *Entry) WithFields(fields Fields) *Entry {
data := make(Fields, len(entry.Data)+len(fields))
for k, v := range entry.Data {
data[k] = v
}
for k, v := range fields {
data[k] = v
}
return &Entry{Logger: entry.Logger, Data: data}
}
// This function is not declared with a pointer value because otherwise
// race conditions will occur when using multiple goroutines
func (entry Entry) log(level Level, msg string) {
var buffer *bytes.Buffer
entry.Time = time.Now()
entry.Level = level
entry.Message = msg
entry.Logger.mu.Lock()
err := entry.Logger.Hooks.Fire(level, &entry)
entry.Logger.mu.Unlock()
if err != nil {
entry.Logger.mu.Lock()
fmt.Fprintf(os.Stderr, "Failed to fire hook: %v\n", err)
entry.Logger.mu.Unlock()
}
buffer = bufferPool.Get().(*bytes.Buffer)
buffer.Reset()
defer bufferPool.Put(buffer)
entry.Buffer = buffer
serialized, err := entry.Logger.Formatter.Format(&entry)
entry.Buffer = nil
if err != nil {
entry.Logger.mu.Lock()
fmt.Fprintf(os.Stderr, "Failed to obtain reader, %v\n", err)
entry.Logger.mu.Unlock()
} else {
entry.Logger.mu.Lock()
_, err = entry.Logger.Out.Write(serialized)
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to write to log, %v\n", err)
}
entry.Logger.mu.Unlock()
}
// To avoid Entry#log() returning a value that only would make sense for
// panic() to use in Entry#Panic(), we avoid the allocation by checking
// directly here.
if level <= PanicLevel {
panic(&entry)
}
}
func (entry *Entry) Debug(args ...interface{}) {
if entry.Logger.level() >= DebugLevel {
entry.log(DebugLevel, fmt.Sprint(args...))
}
}
func (entry *Entry) Print(args ...interface{}) {
entry.Info(args...)
}
func (entry *Entry) Info(args ...interface{}) {
if entry.Logger.level() >= InfoLevel {
entry.log(InfoLevel, fmt.Sprint(args...))
}
}
func (entry *Entry) Warn(args ...interface{}) {
if entry.Logger.level() >= WarnLevel {
entry.log(WarnLevel, fmt.Sprint(args...))
}
}
func (entry *Entry) Warning(args ...interface{}) {
entry.Warn(args...)
}
func (entry *Entry) Error(args ...interface{}) {
if entry.Logger.level() >= ErrorLevel {
entry.log(ErrorLevel, fmt.Sprint(args...))
}
}
func (entry *Entry) Fatal(args ...interface{}) {
if entry.Logger.level() >= FatalLevel {
entry.log(FatalLevel, fmt.Sprint(args...))
}
Exit(1)
}
func (entry *Entry) Panic(args ...interface{}) {
if entry.Logger.level() >= PanicLevel {
entry.log(PanicLevel, fmt.Sprint(args...))
}
panic(fmt.Sprint(args...))
}
// Entry Printf family functions
func (entry *Entry) Debugf(format string, args ...interface{}) {
if entry.Logger.level() >= DebugLevel {
entry.Debug(fmt.Sprintf(format, args...))
}
}
func (entry *Entry) Infof(format string, args ...interface{}) {
if entry.Logger.level() >= InfoLevel {
entry.Info(fmt.Sprintf(format, args...))
}
}
func (entry *Entry) Printf(format string, args ...interface{}) {
entry.Infof(format, args...)
}
func (entry *Entry) Warnf(format string, args ...interface{}) {
if entry.Logger.level() >= WarnLevel {
entry.Warn(fmt.Sprintf(format, args...))
}
}
func (entry *Entry) Warningf(format string, args ...interface{}) {
entry.Warnf(format, args...)
}
func (entry *Entry) Errorf(format string, args ...interface{}) {
if entry.Logger.level() >= ErrorLevel {
entry.Error(fmt.Sprintf(format, args...))
}
}
func (entry *Entry) Fatalf(format string, args ...interface{}) {
if entry.Logger.level() >= FatalLevel {
entry.Fatal(fmt.Sprintf(format, args...))
}
Exit(1)
}
func (entry *Entry) Panicf(format string, args ...interface{}) {
if entry.Logger.level() >= PanicLevel {
entry.Panic(fmt.Sprintf(format, args...))
}
}
// Entry Println family functions
func (entry *Entry) Debugln(args ...interface{}) {
if entry.Logger.level() >= DebugLevel {
entry.Debug(entry.sprintlnn(args...))
}
}
func (entry *Entry) Infoln(args ...interface{}) {
if entry.Logger.level() >= InfoLevel {
entry.Info(entry.sprintlnn(args...))
}
}
func (entry *Entry) Println(args ...interface{}) {
entry.Infoln(args...)
}
func (entry *Entry) Warnln(args ...interface{}) {
if entry.Logger.level() >= WarnLevel {
entry.Warn(entry.sprintlnn(args...))
}
}
func (entry *Entry) Warningln(args ...interface{}) {
entry.Warnln(args...)
}
func (entry *Entry) Errorln(args ...interface{}) {
if entry.Logger.level() >= ErrorLevel {
entry.Error(entry.sprintlnn(args...))
}
}
func (entry *Entry) Fatalln(args ...interface{}) {
if entry.Logger.level() >= FatalLevel {
entry.Fatal(entry.sprintlnn(args...))
}
Exit(1)
}
func (entry *Entry) Panicln(args ...interface{}) {
if entry.Logger.level() >= PanicLevel {
entry.Panic(entry.sprintlnn(args...))
}
}
// Sprintlnn => Sprint no newline. This is to get the behavior of how
// fmt.Sprintln where spaces are always added between operands, regardless of
// their type. Instead of vendoring the Sprintln implementation to spare a
// string allocation, we do the simplest thing.
func (entry *Entry) sprintlnn(args ...interface{}) string {
msg := fmt.Sprintln(args...)
return msg[:len(msg)-1]
}