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common.js
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common.js
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var bodiesNum = 3;
var world;
var xport = 2003;
var syncTime = 1000 / 1;
var b2Vec2 = Box2D.Common.Math.b2Vec2,
b2AABB = Box2D.Collision.b2AABB,
b2BodyDef = Box2D.Dynamics.b2BodyDef,
b2Body = Box2D.Dynamics.b2Body,
b2FixtureDef = Box2D.Dynamics.b2FixtureDef,
b2Fixture = Box2D.Dynamics.b2Fixture,
b2World = Box2D.Dynamics.b2World,
b2MassData = Box2D.Collision.Shapes.b2MassData,
b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape,
b2CircleShape = Box2D.Collision.Shapes.b2CircleShape,
b2DebugDraw = Box2D.Dynamics.b2DebugDraw,
b2MouseJointDef = Box2D.Dynamics.Joints.b2MouseJointDef;
function setupWorld() {
world = new b2World(new b2Vec2(0, 10), true);
var fixDef = new b2FixtureDef;
fixDef.density = 1.0;
fixDef.friction = 0.5;
fixDef.restitution = 0.2;
var bodyDef = new b2BodyDef;
// create ground
bodyDef.type = b2Body.b2_staticBody;
fixDef.shape = new b2PolygonShape;
fixDef.shape.SetAsBox(20, 2);
bodyDef.position.Set(10, 400 / 30 + 1.8);
world.CreateBody(bodyDef).CreateFixture(fixDef);
bodyDef.position.Set(10, -1.8);
world.CreateBody(bodyDef).CreateFixture(fixDef);
fixDef.shape.SetAsBox(2, 14);
bodyDef.position.Set(-1.8, 13);
world.CreateBody(bodyDef).CreateFixture(fixDef);
bodyDef.position.Set(21.8, 13);
world.CreateBody(bodyDef).CreateFixture(fixDef);
// create some objects
bodyDef.type = b2Body.b2_dynamicBody;
for(var i = 0; i < bodiesNum; i++) {
fixDef.shape = new b2PolygonShape;
fixDef.shape.SetAsBox(0.5, 0.5);
bodyDef.position.x = (i + 1) * 4;
bodyDef.position.y = 3;
bodyDef.userData = {"bodyId" : parseInt(i) };
world.CreateBody(bodyDef).CreateFixture(fixDef);
}
}
var joints = {};
function getJointData(j) {
var data = {};
data.x = j.GetTarget().x;
data.y = j.GetTarget().y;
data.bodyId = j.GetBodyB().GetUserData().bodyId;
return data;
}
function findBody(index) {
var body = null;
var nextBody = world.GetBodyList();
for (var i = 0; i < bodiesNum; i++) {
if (nextBody.GetUserData().bodyId == index) { body = nextBody; break; }
nextBody = nextBody.GetNext();
}
return body;
}
function createMouseJoint(data) {
var j = createJoint(world.GetGroundBody(), findBody(data.bodyId), data.x, data.y);
return j;
}
function createJoint(bodyA, bodyB, x, y) {
bodyB.SetAwake(true);
var md = new b2MouseJointDef();
md.bodyA = bodyA;
md.bodyB = bodyB;
md.target.Set(x, y);
md.collideConnected = true;
md.maxForce = 300.0 * bodyB.GetMass();
var j = world.CreateJoint(md);
return j;
}
function deleteJoint(j) {
world.DestroyJoint(joints[j]);
delete joints[j];
}
function updateJoints(data) {
if (!joints.hasOwnProperty(data.id)) {
joints[data.id] = createMouseJoint(data);
}
joints[data.id].SetTarget(new b2Vec2(data.x, data.y));
}