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Correct file paths to fix some errors
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aeoncleanse committed Oct 12, 2016
1 parent 4adeb4c commit be92369
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Showing 9 changed files with 14 additions and 14 deletions.
4 changes: 2 additions & 2 deletions BlackOpsFAF-ACUs/mod_info.lua
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@@ -1,6 +1,6 @@
name = "BlackOps FAF: ACUs"
uid = "9e8ea941-c306-4751-b367-a00000010000"
version = 10
uid = "9e8ea941-c306-4751-b367-a00000011000"
version = 11
copyright = "2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer"
description = "The ultimate ACU upgrade pack, re-engineered for FAF 3660 or later"
author = "Exavier Macbeth, lt_hawkeye, orangeknight - Revamped 2016 by IceDreamer"
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Expand Up @@ -6,10 +6,10 @@
-----------------------------------------------------------------------------------

local EffectTemplate = import('/lua/EffectTemplates.lua')
local BlackOpsFAF-UnleashedEffectTemplate = import('/mods/BlackOpsFAF-Unleashed/lua/BlackOpsEffectTemplates.lua')
local BlackOpsUnleashedEffectTemplate = import('/mods/BlackOpsFAF-Unleashed/lua/BlackOpsEffectTemplates.lua')

BasiliskNukeEffect05 = Class(import('/lua/sim/defaultprojectiles.lua').EmitterProjectile) {
FxTrails = BlackOpsFAF-UnleashedEffectTemplate.BasiliskNukePlumeFxTrails01,
FxTrails = BlackOpsUnleashedEffectTemplate.BasiliskNukePlumeFxTrails01,
FxTrailScale = 0.5,
}

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Expand Up @@ -11,8 +11,8 @@ local RandomInt = import('/lua/utilities.lua').GetRandomInt
local EffectTemplate = import('/lua/EffectTemplates.lua')
local BlackOpsEffectTemplate = import('/mods/BlackOpsFAF-Unleashed/lua/BlackOpsEffectTemplates.lua')
local Util = import('/lua/utilities.lua')
local BasiliskNukeEffect04 = '/projectiles/MGQAIPlasmaArty01/MGQAIPlasmaArty01_proj.bp'
local BasiliskNukeEffect05 = '/effects/Entities/BasiliskNukeEffect05/CybranNukeEffect05_proj.bp'
local BasiliskNukeEffect04 = '/mods/BlackOpsFAF-Unleashed/projectiles/MGQAIPlasmaArty01/MGQAIPlasmaArty01_proj.bp'
local BasiliskNukeEffect05 = '/mods/BlackOpsFAF-Unleashed/effects/Entities/BasiliskNukeEffect05/CybranNukeEffect05_proj.bp'

BasiliskNukeEffectController01 = Class(NullShell) {
PassData = function(self, Data)
Expand Down Expand Up @@ -103,7 +103,7 @@ BasiliskNukeEffectController01 = Class(NullShell) {

-- Create initial fireball dome effect
local FireballDomeYOffset = -20
self:CreateProjectile('/effects/entities/BasiliskNukeEffect01/BasiliskNukeEffect01_proj.bp',0,FireballDomeYOffset,0,0,0,1)
self:CreateProjectile('/mods/BlackOpsFAF-Unleashed/effects/entities/BasiliskNukeEffect01/BasiliskNukeEffect01_proj.bp',0,FireballDomeYOffset,0,0,0,1)
WaitSeconds(1.1)

-- These include waits
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4 changes: 2 additions & 2 deletions BlackOpsFAF-Unleashed/mod_info.lua
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@@ -1,6 +1,6 @@
name = "BlackOps FAF: Unleashed"
uid = "9e8ea941-c306-aaaf-b367-u00000010000"
version = 10
uid = "9e8ea941-c306-aaaf-b367-u00000011000"
version = 11
copyright = "2009 Exavier Macbeth, lt_hawkeye, orangeknight"
description = "The ultimate unit pack, re-engineered for FAF 3660 or later"
author = "Exavier Macbeth, lt_hawkeye, orangeknight - Revamped 2016 by IceDreamer"
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Expand Up @@ -23,7 +23,7 @@ AANTorpedoCluster01 = Class(AMTorpedoCluster) {
OnEnterWater = function(self)
local Velx, Vely, Velz = self:GetVelocity()
local NumberOfChildProjectiles = 1
local ChildProjectileBP = '/projectiles/AMTorpedoClusterSplit01/AMTorpedoClusterSplit01_proj.bp'
local ChildProjectileBP = '/mods/BlackOpsFAF-Unleashed/projectiles/AMTorpedoClusterSplit01/AMTorpedoClusterSplit01_proj.bp'
local angleRange = math.pi * 0.25
local angleInitial = -angleRange / 2
local angleIncrement = angleRange / NumberOfChildProjectiles
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Expand Up @@ -27,7 +27,7 @@ CAANanoDart02 = Class(CybranHailfire02Projectile) {
if dist > 0 and dist <= 15 then
WaitSeconds(0.1)
local FxFragEffect = EffectTemplate.SThunderStormCannonProjectileSplitFx
local ChildProjectileBP = '/projectiles/CybranHailfire01child/CybranHailfire01child_proj.bp'
local ChildProjectileBP = '/mods/BlackOpsFAF-Unleashed/projectiles/CybranHailfire01child/CybranHailfire01child_proj.bp'

-- Split effects
for k, v in FxFragEffect do
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Expand Up @@ -26,7 +26,7 @@ CAANanoDart02 = Class(CybranHailfire03Projectile) {
if dist > 0 and dist <= 15 then
WaitSeconds(0.1)
local FxFragEffect = EffectTemplate.SThunderStormCannonProjectileSplitFx
local ChildProjectileBP = '/projectiles/CybranHailfire01child/CybranHailfire01child_proj.bp'
local ChildProjectileBP = '/mods/BlackOpsFAF-Unleashed/projectiles/CybranHailfire01child/CybranHailfire01child_proj.bp'

for k, v in FxFragEffect do
CreateEmitterAtEntity(self, self:GetArmy(), v)
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Expand Up @@ -39,7 +39,7 @@ CAAMissileNanite02 = Class(CAAMissileNaniteProjectile) {

SplitThread = function(self)
local FxFragEffect = EffectTemplate.TFragmentationSensorShellFrag
local ChildProjectileBP = '/projectiles/SwarmRocket02/SwarmRocket02_proj.bp'
local ChildProjectileBP = '/mods/BlackOpsFAF-Unleashed/projectiles/SwarmRocket02/SwarmRocket02_proj.bp'

-- Split effects
for k, v in FxFragEffect do
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2 changes: 1 addition & 1 deletion BlackOpsFAF-Unleashed/units/BEL0402/BEL0402_script.lua
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Expand Up @@ -651,7 +651,7 @@ BEL0402 = Class(BaseTransport, TWalkingLandUnit) {
DoTTime = 2.5,
DamageType = 'Normal',
}
ammocookoff = self:CreateProjectile('/projectiles/NapalmProjectile01/Napalm01_proj.bp', offset.x, offset.y + yBoneOffset, offset.z, velocity.x, velocity.y, velocity.z)
ammocookoff = self:CreateProjectile('/mods/BlackOpsFAF-Unleashed/projectiles/NapalmProjectile01/Napalm01_proj.bp', offset.x, offset.y + yBoneOffset, offset.z, velocity.x, velocity.y, velocity.z)
ammocookoff:SetVelocity(Random(2,5))
ammocookoff:SetLifetime(20)
ammocookoff:PassDamageData(self.DamageData)
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