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common.h
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common.h
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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
$Id: common.h,v 1.76 2007-10-13 15:36:56 cokeman1982 Exp $
*/
// common.h -- general definitions
#ifndef __COMMON_H__
#define __COMMON_H__
//============================================================================
// include frequently used headers
// fixes mingw warning about winsock2.h
#ifdef _WIN32
#include <winsock2.h>
#endif
#include "q_shared.h"
#include "zone.h"
#include "cvar.h"
#include "cmd.h"
#include "net.h"
#include "protocol.h"
#include "cmodel.h"
//============================================================================
// per-level limits
#define CL_MAX_EDICTS 2048 // FIXME: ouch! ouch! ouch!
#define MAX_EDICTS 2048 // can't encode more than this, see SV_WriteDelta
#define MAX_EDICTS_SAFE 512 // lower limit, to make sure no client limits exceeded
#define MAX_LIGHTSTYLES 64
#define MAX_MODELS 512 // can't encode more than this, see SV_WriteDelta
#define MAX_VWEP_MODELS 32 // could be increased to 256
#define MAX_SOUNDS 256 // so they cannot be blindly increased
#define SAVEGAME_COMMENT_LENGTH 39
//============================================================================
// stats are integers communicated to the client by the server
#define MAX_CL_STATS 32
#define STAT_HEALTH 0
//define STAT_FRAGS 1
#define STAT_WEAPON 2
#define STAT_AMMO 3
#define STAT_ARMOR 4
//define STAT_WEAPONFRAME 5
#define STAT_SHELLS 6
#define STAT_NAILS 7
#define STAT_ROCKETS 8
#define STAT_CELLS 9
#define STAT_ACTIVEWEAPON 10
#define STAT_TOTALSECRETS 11
#define STAT_TOTALMONSTERS 12
#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
#define STAT_MONSTERS 14 // bumped by svc_killedmonster
#define STAT_ITEMS 15
#define STAT_VIEWHEIGHT 16 // Z_EXT_VIEWHEIGHT protocol extension
#define STAT_TIME 17 // Z_EXT_TIME extension
#define STAT_MATCHSTARTTIME 18 // Server should send this as msec (int)
// item flags
#define IT_SHOTGUN 1
#define IT_SUPER_SHOTGUN 2
#define IT_NAILGUN 4
#define IT_SUPER_NAILGUN 8
#define IT_GRENADE_LAUNCHER 16
#define IT_ROCKET_LAUNCHER 32
#define IT_LIGHTNING 64
#define IT_SUPER_LIGHTNING 128
#define IT_SHELLS 256
#define IT_NAILS 512
#define IT_ROCKETS 1024
#define IT_CELLS 2048
#define IT_AXE 4096
#define IT_ARMOR1 8192
#define IT_ARMOR2 16384
#define IT_ARMOR3 32768
#define IT_SUPERHEALTH 65536
#define IT_KEY1 131072
#define IT_KEY2 262144
#define IT_INVISIBILITY 524288
#define IT_INVULNERABILITY 1048576
#define IT_SUIT 2097152
#define IT_QUAD 4194304
#define IT_SIGIL1 (1<<28)
#define IT_SIGIL2 (1<<29)
#define IT_SIGIL3 (1<<30)
#define IT_SIGIL4 (1<<31)
//
// entity effects
//
#define EF_BRIGHTFIELD 1
#define EF_MUZZLEFLASH 2
#define EF_GREEN 2 // D-Kure: EF_GREEN will replace
#define EF_BRIGHTLIGHT 4 // EF_MUZZLEFLASH and provide RGB colours
#define EF_DIMLIGHT 8 // Both are needed as NQ uses EF_MUZZLE..
#define EF_FLAG1 16
#define EF_FLAG2 32
#define EF_BLUE 64
#define EF_RED 128
// print flags
#define PRINT_LOW 0 // pickup messages
#define PRINT_MEDIUM 1 // death messages
#define PRINT_HIGH 2 // critical messages
#define PRINT_CHAT 3 // chat messages
// game types sent by serverinfo
// these determine which intermission screen plays
#define GAME_COOP 0
#define GAME_DEATHMATCH 1
#define MAX_INFO_KEY 64
#define MAX_INFO_STRING 1024
#define MAX_SERVERINFO_STRING 512
#define MAX_LOCALINFO_STRING 32768
#define MAX_KEY_STRING (MAX_INFO_KEY) // mvdsv compatibility
#define MAX_EXT_INFO_STRING (MAX_INFO_STRING) // mvdsv compatibility
//============================================================================
#define Cvar_SetROM Cvar_ForceSet // mvdsv compatibility
#define Con_Printf Com_Printf // mvdsv compatibility
#define Con_DPrintf Com_DPrintf // mvdsv compatibility
#define fs_gamedir com_gamedir // mvdsv compatibility
//============================================================================
#define MAX_COM_TOKEN 1024
extern char com_token[MAX_COM_TOKEN];
extern qbool com_eof;
typedef enum {TTP_UNKNOWN, TTP_STRING} com_tokentype_t;
char *COM_Parse (char *data);
char *COM_ParseToken (const char *data, const char *punctuation);
char *COM_Argv (int arg); // range and null checked
void COM_ClearArgv (int arg);
void COM_AddParm (char *parm);
void COM_InitArgv (int argc, char **argv);
int COM_Argc (void);
int COM_CheckParm (char *parm);
int COM_CheckParmOffset (char *parm, int offset);
// equals to consecutive calls of strtok(s, " ") that assign values to array
// "1 3.5 6 7" will lead to fl_array[0] = 1.0; fl_array[1] = 3.5; ...
int COM_GetFloatTokens(const char *s, float *fl_array, int fl_array_size);
void COM_Init (void);
const char *COM_SkipPath (const char *pathname);
char *COM_SkipPathWritable (char *pathname);
char *COM_FitPath(char *dest, int destination_size, char *src, int size_to_fit);
char *COM_FileExtension (const char *in);
void COM_StripExtension (const char *in, char *out, int out_size);
void COM_FileBase (const char *in, char *out);
void COM_DefaultExtension (char *path, char *extension);
// If path doesn't have an extension or has a different extension, append(!) specified extension.
// path buffer supposed to be MAX_OSPATH size
void COM_ForceExtension (char *path, char *extension);
// If path doesn't have an extension or has a different extension, append(!) specified extension.
// a bit extended version of COM_ForceExtension(), we suply size of path, so append safe, sure if u provide right path size
void COM_ForceExtensionEx (char *path, char *extension, size_t path_size);
int COM_GetTempDir(char *buf, int bufsize);
int COM_GetUniqueTempFilename (char *path, char *filename, int filename_size, qbool verify_exists);
qbool COM_FileExists (char *path);
void COM_StoreOriginalCmdline(int argc, char **argv);
extern char *SYSINFO_GetString(void);
char *va(char *format, ...); // does a varargs printf into a temp buffer
//============================================================================
// Quake File System
// for more File System control, include fs.h in your sources
extern int fs_filepos;
extern char *com_filesearchpath;
extern char fs_netpath[MAX_OSPATH];
struct cache_user_s;
extern char com_gamedir[MAX_OSPATH];
extern char com_basedir[MAX_OSPATH];
extern char com_gamedirfile[MAX_QPATH];
extern char com_homedir[MAX_PATH];
extern qbool file_from_gamedir; // set if file came from a gamedir (and gamedir wasn't id1/qw)
void FS_InitFilesystem (void);
void FS_SetGamedir (char *dir, qbool force);
int FS_FOpenFile (const char *filename, FILE **file);
int FS_FOpenPathFile (const char *filename, FILE **file);
byte *FS_LoadTempFile (char *path, int *len);
byte *FS_LoadHunkFile (char *path, int *len);
byte *FS_LoadHeapFile (const char *path, int *len);
qbool FS_WriteFile (char *filename, void *data, int len); //The filename will be prefixed by com_basedir
qbool FS_WriteFile_2 (char *filename, void *data, int len); //The filename used as is
void FS_CreatePath (char *path);
int FS_FCreateFile (char *filename, FILE **file, char *path, char *mode);
char *FS_LegacyDir (char *media_dir);
int FS_FileLength (FILE *f);
int FS_FileOpenRead (char *path, FILE **hndl);
char * FS_Locate_GetPath (const char *file);
//============================================================
// Alternative variant manipulation with info strings
//============================================================
#define INFO_HASHPOOL_SIZE 256
#define MAX_CLIENT_INFOS 128
typedef struct info_s {
struct info_s *hash_next;
struct info_s *next;
char *name;
char *value;
} info_t;
typedef struct ctxinfo_s {
info_t *info_hash[INFO_HASHPOOL_SIZE];
info_t *info_list;
int cur; // current infos
int max; // max infos
} ctxinfo_t;
// return value for given key
char *Info_Get(ctxinfo_t *ctx, const char *name);
// set value for given key
qbool Info_Set (ctxinfo_t *ctx, const char *name, const char *value);
// set value for given star key
qbool Info_SetStar (ctxinfo_t *ctx, const char *name, const char *value);
// remove given key
qbool Info_Remove (ctxinfo_t *ctx, const char *name);
// remove all infos
void Info_RemoveAll (ctxinfo_t *ctx);
// convert old way infostring to new way: \name\qqshka\noaim\1 to hashed variant
qbool Info_Convert(ctxinfo_t *ctx, char *str);
// convert new way to old way
qbool Info_ReverseConvert(ctxinfo_t *ctx, char *str, int size);
// copy star keys from ont ctx to other
qbool Info_CopyStar(ctxinfo_t *ctx_from, ctxinfo_t *ctx_to);
// just print all key value pairs
void Info_PrintList(ctxinfo_t *ctx);
//============================================================================
char *Info_ValueForKey (char *s, char *key);
void Info_RemoveKey (char *s, char *key);
void Info_RemovePrefixedKeys (char *start, char prefix);
void Info_SetValueForKey (char *s, char *key, char *value, int maxsize);
void Info_SetValueForStarKey (char *s, char *key, char *value, int maxsize);
void Info_Print (char *s);
// Same as Info_SetValueForStarKey() but allow do not check for key and value length is less than MAX_INFO_KEY.
// Please do NOT use it unless you sure.
void Info_SetValueForStarKeyEx (char *s, char *key, char *value, int maxsize, qbool max_info_key_check);
// Same as Info_SetValueForKey() but allow do not check for key and value length is less than MAX_INFO_KEY.
// Please do NOT use it unless you sure.
void Info_SetValueForKeyEx (char *s, char *key, char *value, int maxsize, qbool max_info_key_check);
unsigned Com_BlockChecksum (void *buffer, int length);
void Com_BlockFullChecksum (void *buffer, int len, unsigned char *outbuf);
byte COM_BlockSequenceCRCByte (byte *base, int length, int sequence);
//============================================================================
void Com_BeginRedirect (void (*RedirectedPrint) (char *));
void Com_EndRedirect (void);
void Com_Printf (char *fmt, ...);
void Com_DPrintf (char *fmt, ...);
void Com_PrintVerticalBar(int width);
// why not just 1 2 3 4 ... ?
#define PRINT_OK (1<<0) // have prefix, printed only if developer != 0
#define PRINT_INFO (1<<1) // have prefix
#define PRINT_FAIL (1<<2) // have prefix
#define PRINT_WARNING (1<<3) // do not have prefix
#define PRINT_ALL (1<<4) // do not have prefix
#define PRINT_ERR_FATAL (1<<5) // do Sys_Error()
#define PRINT_DBG (1<<6) // do not have prefix, printed only if developer != 0
void Com_Printf_State(int state, const char *fmt, ...);
extern unsigned Print_flags[16];
extern int Print_current;
#define PR_SKIP 1
#define PR_LOG_SKIP 2
#define PR_TR_SKIP 4
#define PR_IS_CHAT 8
#define PR_NONOTIFY 16
//============================================================================
#ifdef FTE_PEXT_FLOATCOORDS
typedef union { //note: reading from packets can be misaligned
int b4;
float f;
short b2;
char b[4];
} coorddata;
extern int msg_coordsize; // 2 or 4.
extern int msg_anglesize; // 1 or 2.
float MSG_FromCoord(coorddata c, int bytes);
coorddata MSG_ToCoord(float f, int bytes); //return value should be treated as (char*)&ret;
coorddata MSG_ToAngle(float f, int bytes); //return value is NOT byteswapped.
#endif
struct usercmd_s;
extern struct usercmd_s nullcmd;
void MSG_WriteChar (sizebuf_t *sb, int c);
void MSG_WriteByte (sizebuf_t *sb, int c);
void MSG_WriteShort (sizebuf_t *sb, int c);
void MSG_WriteLong (sizebuf_t *sb, int c);
void MSG_WriteFloat (sizebuf_t *sb, float f);
void MSG_WriteString (sizebuf_t *sb, const char *s);
void MSG_WriteUnterminatedString (sizebuf_t *sb, char *s);
void MSG_WriteCoord (sizebuf_t *sb, float f);
void MSG_WriteLongCoord (sizebuf_t *sb, float f);
void MSG_WriteAngle (sizebuf_t *sb, float f);
void MSG_WriteAngle16 (sizebuf_t *sb, float f);
void MSG_WriteDeltaUsercmd (sizebuf_t *sb, struct usercmd_s *from, struct usercmd_s *cmd);
void MSG_WriteDeltaEntity (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qbool force, unsigned int fte_extensions);
extern int msg_readcount;
extern qbool msg_badread; // set if a read goes beyond end of message
void MSG_BeginReading (void);
int MSG_GetReadCount(void);
int MSG_ReadChar (void);
int MSG_ReadByte (void);
int MSG_ReadShort (void);
int MSG_ReadLong (void);
float MSG_ReadFloat (void);
char *MSG_ReadString (void);
char *MSG_ReadStringLine (void);
float MSG_ReadCoord (void);
float MSG_ReadFloatCoord (void);
float MSG_ReadAngle (void);
float MSG_ReadAngle16 (void);
void MSG_ReadDeltaUsercmd (struct usercmd_s *from, struct usercmd_s *cmd, int protoversion);
void MSG_ReadData (void *data, int len);
void MSG_ReadSkip(int bytes);
//============================================================================
extern cvar_t developer;
extern cvar_t host_mapname;
extern qbool com_serveractive; // true if sv.state != ss_dead
extern int CL_ClientState (void); // returns cls.state
extern double curtime; // not bounded or scaled, shared by local client and server
// host
extern qbool host_initialized;
extern qbool host_everything_loaded;
extern int host_memsize;
void Host_Init (int argc, char **argv, int default_memsize);
void Host_ClearMemory (void);
void Host_Shutdown (void);
void Host_Frame (double time);
void Host_Abort (void); // longjmp() to Host_Frame
void Host_EndGame (void); // kill local client and server
void Host_Error (char *error, ...);
void Host_Quit (void);
void CL_Init (void);
void CL_Shutdown (void);
void CL_Frame (double time);
void CL_Disconnect(void);
void CL_BeginLocalConnection (void);
void CL_UpdateCaption(qbool force);
void Con_Init (void);
void SV_Init (void);
void SV_Shutdown (char *finalmsg);
void SV_Frame (double time);
void SV_Error (char *error, ...);
void COM_ParseIPCData(const char *buf, unsigned int bufsize);
qbool COM_CheckArgsForPlayableFiles(char *commandbuf_out, unsigned int commandbuf_size);
int Com_TranslateMapChecksum (const char *mapname, int checksum);
float AdjustAngle(float current, float ideal, float fraction);
char *Q_normalizetext(char *str);
unsigned char *Q_redtext(unsigned char *str);
unsigned char *Q_yelltext(unsigned char *str);
#endif /* !__COMMON_H__ */