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configure
executable file
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configure
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#!/bin/sh
#
# configure -- custom configure script for ScummVM.
#
# ScummVM is the legal property of its developers, whose names
# are too numerous to list here. Please refer to the COPYRIGHT
# file distributed with this source distribution.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# NLS nuisances.
LC_ALL=C
export LC_ALL
LANGUAGE=C
export LANGUAGE
# Save the current environment variables for next runs
SAVED_CONFIGFLAGS=$@
SAVED_LDFLAGS=$LDFLAGS
SAVED_CXX=$CXX
SAVED_CXXFLAGS=$CXXFLAGS
SAVED_CPPFLAGS=$CPPFLAGS
SAVED_ASFLAGS=$ASFLAGS
SAVED_WINDRESFLAGS=$WINDRESFLAGS
SAVED_SDL_CONFIG=$SDL_CONFIG
# Use environment vars if set
CXXFLAGS="$CXXFLAGS $CPPFLAGS"
# Backslashes into forward slashes:
# The following OS/2 specific code is performed to deal with handling of backslashes by ksh.
# Borrowed from the Sane configure script
if test "$ac_emxsupport" != "no" -a "$ac_emxsupport" != "NO"; then
ac_save_IFS="$IFS"
IFS="\\"
ac_TEMP_PATH=
for ac_dir in $PATH; do
IFS=$ac_save_IFS
if test -z "$ac_TEMP_PATH"; then
ac_TEMP_PATH="$ac_dir"
else
ac_TEMP_PATH="$ac_TEMP_PATH/$ac_dir"
fi
done
PATH="$ac_TEMP_PATH"
export PATH
unset ac_TEMP_PATH
fi
set_var() {
eval ${1}='${2}'
}
get_var() {
eval echo \$${1}
}
append_var() {
VAR=${1}
shift
if eval test -z \"\$${VAR}\" ; then
eval ${VAR}='$@'
else
eval ${VAR}=\"\$${VAR} \"'$@'
fi
}
prepend_var() {
VAR=${1}
shift
if eval test -z \"\$${VAR}\" ; then
eval ${VAR}='$@'
else
eval ${VAR}='$@'\" \$${VAR}\"
fi
}
# Add an engine: id name build subengines base-games dependencies
add_engine() {
_engines="${_engines} ${1}"
if test "${3}" = "no" ; then
set_var _wip_engines "${_wip_engines} ${1}"
fi
set_var _engine_${1}_name "${2}"
set_var _engine_${1}_build "${3}"
set_var _engine_${1}_build_default "${3}"
set_var _engine_${1}_subengines "${4}"
set_var _engine_${1}_base "${5}"
set_var _engine_${1}_deps "${6}"
for sub in ${4}; do
set_var _engine_${sub}_sub "yes"
set_var _engine_${sub}_parent "${1}"
done
}
# Add a feature: id name settings-list
add_feature() {
set_var _feature_${1}_name "${2}"
# This is a list of settings, where one must be "yes" for the feature to
# be enabled
set_var _feature_${1}_settings "${3}"
}
_srcdir=`dirname $0`
# Read list of engines
for i in $_srcdir/engines/*/configure.engine; do
. "$i"
done
#
# Default settings
#
# Default lib behavior yes/no/auto
_ogg=auto
_vorbis=auto
_sdlnet=auto
_libcurl=auto
_tremor=auto
_tremolo=no
_flac=auto
_mad=auto
_alsa=auto
_seq_midi=auto
_sndio=auto
_timidity=auto
_zlib=auto
_mpeg2=auto
_sparkle=auto
_osxdockplugin=auto
_jpeg=auto
_png=auto
_theoradec=auto
_faad=auto
_fluidsynth=auto
_opengl_mode=auto
_readline=auto
_freetype2=auto
_taskbar=auto
_updates=no
_libunity=auto
# Default option behavior yes/no
_debug_build=auto
_release_build=auto
_optimizations=auto
_use_cxx11=no
_verbose_build=no
_text_console=no
_mt32emu=yes
_build_scalers=yes
_build_hq_scalers=yes
_enable_prof=no
_global_constructors=no
_no_undefined_var_template=no
_bink=yes
_cloud=auto
# Default vkeybd/keymapper/eventrec options
_vkeybd=no
_keymapper=no
_eventrec=auto
# GUI translation options
_translation=yes
# Default platform settings
_backend=sdl
_16bit=auto
_highres=auto
_savegame_timestamp=auto
_dynamic_modules=no
_elf_loader=no
_plugins_default=static
_plugin_prefix=
_plugin_suffix=
_nasm=auto
_optimization_level=
_default_optimization_level=-O2
# Default commands
_ranlib=ranlib
_strip=strip
_ar="ar cru"
_as="as"
_windres=windres
_stagingpath="staging"
_win32path="c:/scummvm"
_amigaospath="Games:ScummVM"
_staticlibpath=
_xcodetoolspath=
_sparklepath=
_sdlconfig=sdl2-config
_libcurlconfig=curl-config
_freetypeconfig=freetype-config
_sdlpath="$PATH"
_freetypepath="$PATH"
_libcurlpath="$PATH"
_nasmpath="$PATH"
NASMFLAGS=""
NASM=""
_tainted_build=no
# The following variables are automatically detected, and should not
# be modified otherwise. Consider them read-only.
_posix=no
_has_posix_spawn=no
_endian=unknown
_need_memalign=yes
_have_x86=no
# Add (virtual) features
add_feature 16bit "16bit color" "_16bit"
add_feature cloud "cloud" "_cloud"
add_feature faad "libfaad" "_faad"
add_feature flac "FLAC" "_flac"
add_feature freetype2 "FreeType2" "_freetype2"
add_feature highres "high resolution" "_highres"
add_feature mad "MAD" "_mad"
add_feature jpeg "JPEG" "_jpeg"
add_feature png "PNG" "_png"
add_feature theoradec "libtheoradec" "_theoradec"
add_feature vorbis "Vorbis file support" "_vorbis _tremor"
add_feature zlib "zlib" "_zlib"
# Directories for installing ScummVM.
# This list is closely based on what GNU autoconf does,
# although the default value for datadir differs.
# Like GNU autoconf, we distinguish datadir and datarootdir
# to make it possible to change e.g. the location of the
# man pages independently of that of the engine data files,
# which are placed inside $datadir/scummvm
prefix=NONE
exec_prefix=NONE
bindir='${exec_prefix}/bin'
libdir='${exec_prefix}/lib'
datarootdir='${prefix}/share'
datadir='${datarootdir}/scummvm'
mandir='${datarootdir}/man'
docdir='${datarootdir}/doc/scummvm'
#localedir='${datarootdir}/locale'
# For cross compiling
_host=""
_host_cpu=""
_host_vendor=""
_host_os=""
_host_alias=""
_port_mk="ports.mk"
# Use temp files in the build directory
TMPO=./scummvm-conf
TMPC=${TMPO}.cpp
TMPLOG=config.log
cc_check_no_clean() {
echo >> "$TMPLOG"
cat "$TMPC" >> "$TMPLOG"
echo >> "$TMPLOG"
echo "$CXX $LDFLAGS $CXXFLAGS $TMPC -o $TMPO$HOSTEXEEXT $@" >> "$TMPLOG"
rm -f "$TMPO$HOSTEXEEXT"
if test "-c" = "$*" ; then
( $CXX $CXXFLAGS "$TMPC" -o "$TMPO$HOSTEXEEXT" "$@" ) >> "$TMPLOG" 2>&1
else
( $CXX $LDFLAGS $CXXFLAGS "$TMPC" -o "$TMPO$HOSTEXEEXT" "$@" ) >> "$TMPLOG" 2>&1
fi
TMPR="$?"
echo "return code: $TMPR" >> "$TMPLOG"
echo >> "$TMPLOG"
return "$TMPR"
}
cc_check_clean() {
rm -rf $TMPC $TMPO $TMPO.o $TMPO.dSYM $TMPO$HOSTEXEEXT "$@"
}
cc_check() {
cc_check_no_clean "$@"
TMPR="$?"
cc_check_clean
return "$TMPR"
}
cc_check_define() {
cat > $TMPC << EOF
int main(void) {
#ifndef $1
syntax error
#endif
return 0;
}
EOF
cc_check -c
return $?
}
gcc_get_define() {
echo "" | $CXX -dM -E - | fgrep "$1" | head -n1 | cut -d ' ' -f 3-
}
#
# Function to provide echo -n for bourne shells that don't have it
#
echo_n() {
printf "$@"
}
echocheck() {
echo_n "Checking for $@... "
}
# Add a line of data to config.mk.
add_line_to_config_mk() {
_config_mk_data="$_config_mk_data"'
'"$1"
}
# Add a line of data to config.h.
add_line_to_config_h() {
_config_h_data="$_config_h_data"'
'"$1"
}
# Conditionally add a line of data to config.h. Takes two parameters:
# The first one can be set to 'no' to "comment out" the line, i.e.
# make it ineffective, use 'yes' otherwise.
# The second param is the line to insert.
add_to_config_h_if_yes() {
if test "$1" = yes ; then
add_line_to_config_h "$2"
else
add_line_to_config_h "/* $2 */"
fi
}
# Conditionally add a line of data to config.mk. Takes two parameters:
# The first one can be set to 'no' to "comment out" the line, i.e.
# make it ineffective, use 'yes' otherwise.
# The second param is the line to insert.
add_to_config_mk_if_yes() {
if test "$1" = yes ; then
add_line_to_config_mk "$2"
else
add_line_to_config_mk "# $2"
fi
}
# Conditionally add a '#define' line to config.h. Takes two parameters:
# The first one can be set to 'yes' or 'no'. If 'yes' is used, then
# the line "#define $2" is added to config.h, otherwise "#undef $2".
define_in_config_h_if_yes() {
if test "$1" = yes ; then
add_line_to_config_h "#define $2"
else
add_line_to_config_h "#undef $2"
fi
}
# Conditionally add definitions to config.h and config.mk. Takes two parameters:
# The first one can be set to 'yes' or 'no'. If 'yes' is used, then
# the line "#define $2" is added to config.h and "$2 = 1" to config.mk.
# Otherwise "#undef $2" is added to config.h and "# $2 = 1" to config.mk
define_in_config_if_yes() {
if test "$1" = yes ; then
add_line_to_config_h "#define $2"
add_line_to_config_mk "$2 = 1"
else
add_line_to_config_h "#undef $2"
add_line_to_config_mk "# $2 = 1"
fi
}
#
# Determine sdl-config
#
# TODO: small bit of code to test sdl usability
find_sdlconfig() {
echo_n "Looking for sdl-config... "
sdlconfigs="$SDL_CONFIG:$_sdlconfig:sdl2-config:sdl12-config:sdl11-config:sdl-config"
_sdlconfig=
IFS="${IFS= }"; ac_save_ifs="$IFS"; IFS="$SEPARATOR"
for path_dir in $_sdlpath; do
#reset separator to parse sdlconfigs
IFS=":"
for sdlconfig in $sdlconfigs; do
if test -f "$path_dir/$sdlconfig" ; then
_sdlconfig="$path_dir/$sdlconfig"
echo $_sdlconfig
# Save the prefix
_sdlpath=$path_dir
if test `basename $path_dir` = bin ; then
_sdlpath=`dirname $path_dir`
fi
# break at first sdl-config found in path
break 2
fi
done
done
IFS="$ac_save_ifs"
if test -z "$_sdlconfig"; then
echo "none found!"
exit 1
fi
}
#
# Determine freetype-config
#
find_freetypeconfig() {
echo_n "Looking for freetype-config... "
freetypeconfigs="$_freetypeconfig"
_freetypeconfig=
IFS="${IFS= }"; ac_save_ifs="$IFS"; IFS="$SEPARATOR"
for path_dir in $_freetypepath; do
#reset separator to parse freetypeconfigs
IFS=":"
for freetypeconfig in $freetypeconfigs; do
if test -f "$path_dir/$freetypeconfig" ; then
_freetypeconfig="$path_dir/$freetypeconfig"
echo $_freetypeconfig
# Save the prefix
_freetypepath=$path_dir
if test `basename $path_dir` = bin ; then
_freetypepath=`dirname $path_dir`
fi
# break at first freetype-config found in path
break 2
fi
done
done
IFS="$ac_save_ifs"
if test -z "$_freetypeconfig"; then
echo "none found!"
fi
}
#
# Determine curl-config
#
find_libcurlconfig() {
echo_n "Looking for curl-config... "
libcurlconfigs="$_libcurlconfig"
_libcurlconfig=
IFS="${IFS= }"; ac_save_ifs="$IFS"; IFS="$SEPARATOR"
for path_dir in $_libcurlpath; do
#reset separator to parse sdlconfigs
IFS=":"
for libcurlconfig in $libcurlconfigs; do
if test -f "$path_dir/$libcurlconfig" ; then
_libcurlconfig="$path_dir/$libcurlconfig"
echo $_libcurlconfig
# Save the prefix
_libcurlpath=$path_dir
if test `basename $path_dir` = bin ; then
_libcurlpath=`dirname $path_dir`
fi
# break at first curl-config found in path
break 2
fi
done
done
IFS="$ac_save_ifs"
if test -z "$_libcurlconfig"; then
echo "none found!"
fi
}
#
# Determine extension used for executables
#
get_system_exe_extension() {
case $1 in
riscos)
_exeext=",e1f"
;;
3ds | dreamcast | ds | gamecube | n64 | ps2 | psp | wii)
_exeext=".elf"
;;
gph-linux)
_exeext=".gph"
;;
mingw* | *os2-emx | wince)
_exeext=".exe"
;;
*)
_exeext=""
;;
esac
}
#
# Generic options functions
#
# Show the configure help line for an option
option_help() {
if test "${3}" != "" ; then
tmpopt_prefix="${3}"
else
tmpopt_prefix="--"
fi
tmpopt=`echo $1 | sed 's/_/-/g'`
option=`echo "${tmpopt_prefix}${tmpopt} " | sed "s/\(.\{23\}\).*/\1/"`
echo " ${option} ${2}"
}
# Show an error about an unknown option
option_error() {
echo "error: unrecognized option: $ac_option
Try \`$0 --help' for more information." >&2
exit 1
}
# Show an error about an unknown engine
engine_option_error() {
echo "error: unrecognized engine: $1
Try \`$0 --help' for more information." >&2
exit 1
}
# Show an error about an invalid subengine option
subengine_option_error() {
echo "error: this option is invalid for the subengine $1: $ac_option
Try \`$0 --help' for more information." >&2
exit 1
}
#
# Feature handling functions
#
# Get the name of the feature
get_feature_name() {
get_var _feature_$1_name
}
# Check whether the feature is enabled
get_feature_state() {
for i in `get_var _feature_$1_settings`; do
if test `get_var $i` = "yes"; then
echo "yes"
return
fi
done
echo "no"
}
#
# Engine handling functions
#
# Get the name of the engine
get_engine_name() {
get_var _engine_$1_name
}
# Will this engine be built?
get_engine_build() {
get_var _engine_$1_build
}
# Was this engine set to be built by default?
get_engine_build_default() {
get_var _engine_$1_build_default
}
# Get the subengines
get_engine_subengines() {
get_var _engine_$1_subengines
}
# Get the dependencies
get_engine_dependencies() {
get_var _engine_$1_deps
}
# Get the base engine game support description
get_engine_base() {
get_var _engine_$1_base
}
# Ask if this is a subengine
get_engine_sub() {
sub=`get_var _engine_$1_sub`
if test -z "$sub" ; then
sub=no
fi
echo $sub
}
# Get a subengine's parent (undefined for non-subengines)
get_subengine_parent() {
get_var _engine_$1_parent
}
# Enable *all* engines
engine_enable_all() {
for engine in $_engines; do
set_var _engine_${engine}_build "yes"
done
}
# Disable *all* engines
engine_disable_all() {
for engine in $_engines; do
set_var _engine_${engine}_build "no"
done
}
# Enable the given engine
engine_enable() {
# Get the parameter
if ( echo $1 | grep ':' ) 2> /dev/null > /dev/null ; then
eng=`echo $1 | cut -d ':' -f 1`
opt=`echo $1 | cut -d ':' -f 2`
else
eng=$1
opt=yes
fi
engine=`echo $eng | sed 's/-/_/g'`
# Filter the parameter for the subengines
if test "`get_engine_sub ${engine}`" != "no" ; then
if test "$opt" != "yes" ; then
subengine_option_error ${engine}
return
fi
parent=`get_subengine_parent ${engine}`
if test `get_engine_build ${parent}` = "no" ; then
set_var _engine_${parent}_build "yes"
fi
fi
if test "$opt" = "static" -o "$opt" = "dynamic" -o "$opt" = "yes" ; then
if test "`get_engine_name ${engine}`" != "" ; then
set_var _engine_${engine}_build "$opt"
else
engine_option_error ${engine}
fi
else
option_error
fi
}
# Disable the given engine
engine_disable() {
# Filter malformed options
if ( echo $1 | grep '=' ) 2> /dev/null > /dev/null ; then
option_error
return
fi
engine=`echo $1 | sed 's/-/_/g'`
if test "`get_engine_name ${engine}`" != "" ; then
set_var _engine_${engine}_build "no"
else
engine_option_error ${engine}
fi
}
# Check whether the engine's dependencies are met
# If that is not the case disable the engine
check_engine_deps() {
unmet_deps=""
# Check whether the engine is enabled
if test `get_engine_build $1` != "no" ; then
# Collect unmet dependencies
for dep in `get_engine_dependencies $1`; do
if test `get_feature_state $dep` = "no"; then
feature_name=`get_feature_name $dep`
unmet_deps="${unmet_deps}${feature_name} "
fi
done
# Check whether there is any unmet dependency
if test -n "$unmet_deps"; then
echo "WARNING: Disabling engine "`get_engine_name $1`" because the following dependencies are unmet: "$unmet_deps
engine_disable $1
fi
fi
}
# Show the configure help line for a given engine
show_engine_help() {
name=`get_engine_name $1`
option_help "${1}" "${name} engine" " "
for sub in `get_engine_subengines $1`; do
show_subengine_help $sub $1
done
}
# Show the configure help line for a given subengine
show_subengine_help() {
name=`get_engine_name $1`
parent=`get_engine_name $2`
option_help "${1}" "${name} in ${parent} engine" " "
}
# Prepare the strings about the engines to build
prepare_engine_build_strings() {
string=`get_engine_build_string $1 static`
if test -n "$string" ; then
_engines_built_static="${_engines_built_static}#$string@"
fi
string=`get_engine_build_string $1 dynamic`
if test -n "$string" ; then
_engines_built_dynamic="${_engines_built_dynamic}#$string@"
fi
string=`get_engine_build_string $1 no`
if test -n "$string" ; then
_engines_skipped="${_engines_skipped}#$string@"
fi
string=`get_engine_build_string $1 wip`
if test -n "$string" ; then
_engines_built_wip="${_engines_built_wip}#$string@"
fi
}
# Get the string about building an engine
get_engine_build_string() {
engine=$1
request_status=$2
engine_string=""
engine_build=`get_engine_build $1`
engine_build_default=`get_engine_build_default $engine`
show=no
# Convert static/dynamic to yes to ease the check of subengines
if test $engine_build = no; then
subengine_filter=no
else
subengine_filter=yes
fi
# Check if the current engine should be shown for the current status
if test $engine_build = $request_status ; then
show=yes
else
# Test for disabled sub-engines
if test $request_status = no ; then
for subeng in `get_engine_subengines $engine` ; do
if test `get_engine_build $subeng` = no ; then
# In this case we to display _disabled_ subengines
subengine_filter=no
show=yes
fi
done
fi
# Test for enabled wip sub-engines
if test $request_status = wip ; then
for subeng in `get_engine_subengines $engine` ; do
if test `get_engine_build $subeng` != no -a `get_engine_build_default $subeng` = no ; then
show=yes
fi
done
fi
fi
# Check if it is a wip engine
if test "$request_status" = "wip" -a "$engine_build" != "no" -a "$engine_build_default" = no; then
show=yes
fi
# The engine should be shown, build the string
if test $show = yes ; then
engine_string=`get_subengines_build_string $engine $subengine_filter $request_status`
engine_string="`get_engine_name $engine` $engine_string"
fi
echo "$engine_string"
}
# Get the string about building subengines
get_subengines_build_string() {
parent_engine=$1
subengine_filter=$2
request_status=$3
parent_engine_build_default=`get_engine_build_default $parent_engine`
subengine_string=""
# If the base engine isn't built at all, no need to list subengines
# in any of the possible categories.
if test `get_engine_build $parent_engine` = no; then
return
fi
all=yes
# If there are no subengines, never display "[all games]" (for brevity).
if test -z "`get_engine_subengines $parent_engine`"; then
all=no
fi
# If the base engine does not fit the category we're displaying here
# (WIP or Skipped), we should never show "[all games]"
if test "$request_status" = wip; then
if test $parent_engine_build_default = yes; then
all=no
fi
fi
if test "$request_status" = no; then
# If we're here, the parent engine is built, so no need to check that.
all=no
fi
# In the static/dynamic categories, also display the engine's base games.
if test -n "`get_engine_subengines $parent_engine`" -a $request_status != no -a $request_status != wip; then
subengine_string="[`get_engine_base $parent_engine`]"
fi
for subeng in `get_engine_subengines $parent_engine` ; do
subengine_build=`get_engine_build $subeng`
subengine_build_default=`get_engine_build_default $subeng`
# Display this subengine if it matches the filter, unless it is
# a stable subengine in the WIP request.
if test $subengine_build = $subengine_filter -a \! \( "$request_status" = wip -a "$subengine_build_default" = yes \) ; then
s="[`get_engine_name $subeng`]"
if test -n "$subengine_string"; then
subengine_string="$subengine_string $s"
else
subengine_string="$s"
fi
else
all=no
fi
done
# Summarize the full list, where applicable
if test $all = yes ; then
subengine_string="[all games]"
fi
echo "$subengine_string"
}
#
# Check any parameters we received
#
# TODO:
# * Change --disable-mad / --enable-mad to the way it's done in autoconf:
# That is, --without-mad / --with-mad=/prefix/to/mad. Useful for people
# who have Mad/Vorbis/ALSA installed in a non-standard locations.
#
for parm in "$@" ; do
if test "$parm" = "--help" || test "$parm" = "-help" || test "$parm" = "-h" ; then
for engine in $_engines; do
if test `get_engine_sub $engine` = no ; then
engines_help="$engines_help`show_engine_help $engine`
"
fi
done
cat << EOF
Usage: $0 [OPTIONS]...
Configuration:
-h, --help display this help and exit
--backend=BACKEND backend to build (3ds, android, dc, dingux, ds, gcw0,
gph, iphone, ios7, linuxmoto, maemo, n64, null, openpandora,
ps2, psp, psp2, samsungtv, sdl, tizen, webos, wii, wince) [sdl]
Installation directories:
--prefix=PREFIX install architecture-independent files in PREFIX
[/usr/local]
--exec-prefix=EPREFIX install architecture-dependent files in EPREFIX
[PREFIX]
By default, \`make install' will install all the files in
\`/usr/local/bin', \`/usr/local/lib' etc. You can specify
an installation prefix other than \`/usr/local' using \`--prefix',
for instance \`--prefix=\$HOME'.
For better control, use the options below.
Fine tuning of the installation directories:
--bindir=DIR user executables [EPREFIX/bin]
--libdir=DIR object code libraries [EPREFIX/lib]
--datarootdir=DIR read-only arch.-independent data root [PREFIX/share]
--datadir=DIR read-only architecture-independent data
[DATAROOTDIR/scummvm]
--mandir=DIR man documentation [DATAROOTDIR/man]
--docdir=DIR documentation root [DATAROOTDIR/doc/scummvm]
Special configuration feature:
--host=HOST cross-compile to target HOST (arm-linux, ...)
special targets: 3ds for Nintendo 3DS
android-arm for Android ARM
android-mips for Android MIPS
android-x86 for Android x86
androidsdl for Android with SDL backend
caanoo for Caanoo
dingux for Dingux
raspberrypi for Raspberry Pi
dreamcast for Sega Dreamcast
ds for Nintendo DS
gamecube for Nintendo GameCube
gcw0 for GCW Zero
gp2x for GP2X
gp2xwiz for GP2X Wiz
iphone for Apple iPhone (iOS <= 6)
ios7 for Apple iPhone / iPad (iOS >= 7)
maemo for Nokia Maemo
motoezx for MotoEZX
motomagx for MotoMAGX
n64 for Nintendo 64
openpandora for OpenPandora
ouya for OUYA
ps2 for PlayStation 2
ps3 for PlayStation 3
psp2 for PlayStation Vita
psp for PlayStation Portable
samsungtv for Samsung TV
tizen for Samsung Tizen
webos for HP Palm WebOS
wii for Nintendo Wii
wince for Windows CE
Game engines:
--enable-all-engines enable all engines, including those which are
broken or unsupported
--disable-all-engines disable all engines
--enable-engine=<engine name>[,<engine name>...] enable engine(s) listed
--disable-engine=<engine name>[,<engine name>...] disable engine(s) listed
--enable-engine-static=<engine name>[,<engine name>...]
enable engine(s) listed as static builtin (when plugins are enabled)
--enable-engine-dynamic=<engine name>[,<engine name>...]
enable engine(s) listed as dynamic plugin (when plugins are enabled)
The values of <engine name> for these options are as follows:
$engines_help
Optional Features:
--enable-c++11 build as C++11 if the compiler allows that
--disable-debug disable building with debugging symbols
--enable-Werror treat warnings as errors
--enable-release enable building in release mode (this activates
optimizations)
--enable-release-mode enable building in release mode (without optimizations)
--enable-optimizations enable optimizations
--enable-profiling enable profiling
--enable-plugins enable the support for dynamic plugins
--default-dynamic make plugins dynamic by default
--disable-mt32emu don't enable the integrated MT-32 emulator
--disable-16bit don't enable 16bit color support
--disable-highres don't enable support for high resolution engines >320x240
--disable-savegame-timestamp don't use timestamps for blank savegame descriptions
--disable-scalers exclude scalers
--disable-hq-scalers exclude HQ2x and HQ3x scalers
--disable-translation don't build support for translated messages
--disable-taskbar don't build support for taskbar and launcher integration
--disable-cloud don't build cloud support
--enable-vkeybd build virtual keyboard support
--enable-keymapper build key mapper support
--enable-eventrecorder enable event recording functionality
--disable-eventrecorder disable event recording functionality
--enable-updates build support for updates
--enable-text-console use text console instead of graphical console
--enable-verbose-build enable regular echoing of commands during build
process
--disable-bink don't build with Bink video support
--opengl-mode=MODE OpenGL (ES) mode to use for OpenGL output [auto]
available modes: auto for autodetection
none for disabling any OpenGL usage
any for runtime detection
gl for forcing OpenGL
gles for forcing OpenGL ES
gles2 for forcing OpenGL ES 2
WARNING: only specify this manually if you know what
you are doing!
Optional Libraries:
--with-alsa-prefix=DIR prefix where alsa is installed (optional)
--disable-alsa disable ALSA midi sound support [autodetect]