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This repository has been archived by the owner on May 24, 2022. It is now read-only.
SubMenu's would be a life saver at this point. Been scratching my head on how it's possible with the system in place now. Cannot come up with anything.
It's been a while but one thing I ended up doing to make it bearable was
force specific menu options and colors that were small enough and
transparent on non-selected options that it worked. But yeah, sub-menus
would be king.
On Mon, Jun 7, 2021 at 3:52 AM NoAce4U ***@***.***> wrote:
SubMenu's would be a life saver at this point. Been scratching my head on
how it's possible with the system in place now. Cannot come up with
anything.
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Mods (complete and add to the following information):
x.xx
[e.g. 1.00 stable, rc, dev]3.x.x
[e.g. 3.0.0 stable, commit hash]3.x.x
[eg. 3.0.0 stable, commit hash]3.x.x
[eg. 3.0.0 stable, commit hash]Make sure to reproduce the issue with only CBA, ACE3 and ACEX on a newly created mission!
Description:
When adding too many items in the custom item array it can get too cluttered
Steps to reproduce:
Create custom array of items to build with Acex fortify and add about 12 items and it will become too cluttered.
Expected behavior:
Submenus or some sort of scaling
Where did the issue occur?
Log Files:
Additional context:
Screenshots:
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