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Cult Mechanicus Codex 2015.cat
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Cult Mechanicus Codex 2015.cat
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="4fe1-8588-ca35-920b" revision="6" gameSystemId="e1ebd931-a209-3ce4-87b4-d9918d25530b" gameSystemRevision="20" battleScribeVersion="1.15" name="Cult Mechanicus: Codex (2015)" books="Codex: Cult Mechanicus" authorName="Axis of Entropy, Throtard" authorContact="[email protected]" authorUrl="https://github.com/BSData/wh40k/issues" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<entries>
<entry id="0307-11d2-873a-5d4d" name="Cohort Cybernetica" points="0.0" categoryId="28b94f51-e66b-4096-aa59-0c9df620a77d" type="unit" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false" book="Codex: Cult Mechanicus">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="fc72-0edc-5dec-7592" name="Adept of the Cybernetica" hidden="false" book="Codex: Cult Mechanicus">
<description>The Tech-Priest Dominus of this Formation counts as a Cybernetica Datasmith for the purposes of the Battle Protocols special rule. As long as the Tech-Priest Dominus is alive, the Battle Protocols are activated instantly.</description>
<modifiers/>
</rule>
<rule id="8caa-a537-85a1-5cb7" name="Targeting Override" hidden="false" book="Codex: Cult Mechanicus">
<description>In the Shooting phase, any number of Cybernetica Datasmith and/or Tech-Priest Dominus can direct the fire of the Kastelan Robots, instead of shooting. For each model that does so, one Kastelan Robot can shoot at a different target to the rest of the unit.</description>
<modifiers/>
</rule>
<rule id="5401-d368-ce24-50e8" name="Formation Restrictions" hidden="false">
<description>All models in this Formation must be fielded as a single unit, even though this is not normally allowed. The Formation’s Tech-Priest Dominus cannot leave this unit.
This Formation counts as three units for the purposes of Canticles of the Omnissiah until it is completely destroyed, and counts as three units for the purposes of Victory Points when it is completely destroyed.</description>
<modifiers/>
</rule>
</rules>
<profiles/>
<links>
<link id="694d-3b7b-2549-b89a" targetId="a1b3-c303-2051-20f0" linkType="entry">
<modifiers/>
</link>
<link id="7134-2396-c485-242c" targetId="99eb-e6d9-d466-8d5e" linkType="entry">
<modifiers>
<modifier type="set" field="maxSelections" value="2.0" repeat="false" numRepeats="1" incrementParentId="roster" incrementChildId="7134-2396-c485-242c" incrementField="selections" incrementValue="1.0">
<conditions/>
<conditionGroups/>
</modifier>
<modifier type="set" field="minSelections" value="2.0" repeat="false" numRepeats="1" incrementParentId="roster" incrementChildId="7134-2396-c485-242c" incrementField="selections" incrementValue="1.0">
<conditions/>
<conditionGroups/>
</modifier>
</modifiers>
</link>
</links>
</entry>
<entry id="b8be-8aee-90fa-b7a0" name="Elimination Maniple" points="0.0" categoryId="28b94f51-e66b-4096-aa59-0c9df620a77d" type="unit" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false" book="Codex: Cult Mechanicus">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="16f6-5c4c-208b-bc1d" name="Elimination Volley" hidden="false">
<description>If any Kastelan Robot causes an unsaved Wound, Glancing Hits or Penetrating Hits to an enemy unit using a weapon with Luminagen special rule, all Kataphron Destroyer units in this Formation that target the same enemy unit gain +1 BS and Ignore Cover special rule until the end of the phase.</description>
<modifiers/>
</rule>
</rules>
<profiles/>
<links>
<link id="12b3-b243-ba8c-6bea" targetId="faf0-ed0a-e246-e549" linkType="entry">
<modifiers/>
</link>
<link id="e9f0-ebdc-0067-8974" targetId="99eb-e6d9-d466-8d5e" linkType="entry">
<modifiers/>
</link>
</links>
</entry>
<entry id="2ca0-ccb3-e089-4aea" name="Holy Requisitioner" points="0.0" categoryId="28b94f51-e66b-4096-aa59-0c9df620a77d" type="unit" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false" book="Codex: Cult Mechanicus">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="d803-910d-1693-2f3a" name="Apparition Extremis" hidden="false">
<description>All units in this Formation must be placed in Deep Strike Reserve. Make one unique roll for Reserve for the entire Formation (with the option to re-roll if you want). If the roll is successful, all units in the Formation arrive from Reserve. First, place the Tech-Priest Dominus, he doesn't scatter if it's located at 6" or less of an Objective Marker. Breachers units don't scatter if they're situated at 6" or less of the Tech-Priest Dominus.</description>
<modifiers/>
</rule>
<rule id="3c30-73ab-a14e-dd1a" name="Inhuman Avarice" hidden="false">
<description>If any Breachers units in this Formation are at 6" or less of any Objective Marker, they gain Counter-attack and Zealot.</description>
<modifiers/>
</rule>
</rules>
<profiles/>
<links>
<link id="efb6-435d-0122-4d9c" targetId="a1b3-c303-2051-20f0" linkType="entry">
<modifiers/>
</link>
<link id="e5a7-57c9-8a5f-d0f7" targetId="b12e-945e-63f9-613e" linkType="entry">
<modifiers/>
</link>
<link id="2e47-df88-d356-500c" targetId="61f4-7ef2-9f47-bbac" linkType="rule">
<modifiers/>
</link>
<link id="a0e0-b8ae-4ead-7e6a" targetId="008a-05d9-53cb-f96d" linkType="rule">
<modifiers/>
</link>
<link id="bab4-a8be-5851-1766" targetId="077d-5975-2441-52b3" linkType="rule">
<modifiers/>
</link>
</links>
</entry>
<entry id="8375-42ec-fb8e-79b2" name="Numinous Conclave" points="0.0" categoryId="28b94f51-e66b-4096-aa59-0c9df620a77d" type="unit" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false" book="Codex: Cult Mechanicus">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="2963-42d8-1ac3-d9b1" name="The Corpuscarii Giveth" hidden="false">
<description>If there is any Fulgurite unit of the same Formation at 6" or less, the Corpuscarii Gauntlets are Assault 3. If the Corpuscarii causes any unsaved Wound, the enemy unit is considered "Electrified" until the end of the Assault phase.</description>
<modifiers/>
</rule>
<rule id="ec23-2b8f-b699-8937" name="The Fulgurites Taketh Away" hidden="false">
<description>Fulgurite Electro-priests in this Formation re-roll to Wound using their electroleech staves if there is any "Electrified" unit locked in close combat.</description>
<modifiers/>
</rule>
<rule id="5bef-1edd-0b9f-19ad" name="Crusader" hidden="false" book="BRB 2014" page="163">
<description>A unit that contains at least one model with this special rule rolls an extra dice when making Run moves, and uses the highest result rolled. In addition, a unit that contains at least one model with this special rule adds D3 to its Sweeping Advance totals (roll each time).</description>
<modifiers/>
</rule>
</rules>
<profiles/>
<links>
<link id="4abc-60c4-924e-817c" targetId="931d-007d-20f7-5f4b" linkType="entry">
<modifiers>
<modifier type="increment" field="minSelections" value="1.0" repeat="false" numRepeats="1" incrementParentId="roster" incrementChildId="67fa-4f36-d481-a9a3" incrementField="selections" incrementValue="1.0">
<conditions>
<condition parentId="8375-42ec-fb8e-79b2" childId="67fa-4f36-d481-a9a3" field="selections" type="greater than" value="2.0"/>
</conditions>
<conditionGroups/>
</modifier>
</modifiers>
</link>
<link id="67fa-4f36-d481-a9a3" targetId="95c0-9650-abc8-3212" linkType="entry">
<modifiers>
<modifier type="increment" field="minSelections" value="1.0" repeat="false" numRepeats="1" incrementParentId="roster" incrementChildId="4abc-60c4-924e-817c" incrementField="selections" incrementValue="1.0">
<conditions>
<condition parentId="8375-42ec-fb8e-79b2" childId="4abc-60c4-924e-817c" field="selections" type="greater than" value="2.0"/>
</conditions>
<conditionGroups/>
</modifier>
</modifiers>
</link>
</links>
</entry>
<entry id="6da8-1d00-ef4a-20a2" name="War Convocation Tech-Priest Dominus" points="105.0" categoryId="848a6ff2-0def-4c72-8433-ff7da70e6bc7" type="unit" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false" book="Codex: Cult Mechanicus" page="59">
<entries/>
<entryGroups>
<entryGroup id="876f-c192-a261-b67e" name="Main Weapon" defaultEntryId="9dd9-ba66-6fc4-1e14" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries>
<entry id="5dc8-4d56-7611-b35d" name="Erradication ray" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false" book="Codex: Cult Mechanicus">
<entries/>
<entryGroups/>
<modifiers/>
<rules/>
<profiles/>
<links>
<link id="a368-2a79-af7d-7d98" targetId="7a7b-da0f-ecb2-0305" linkType="profile">
<modifiers/>
</link>
</links>
</entry>
</entries>
<entryGroups/>
<modifiers/>
<links>
<link id="9dd9-ba66-6fc4-1e14" targetId="8773-7968-dbb0-be92" linkType="entry">
<modifiers/>
</link>
</links>
</entryGroup>
<entryGroup id="406c-891a-4624-afad" name="Side Weapon" defaultEntryId="3331-1299-1a42-de36" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries>
<entry id="f5d1-2f1c-3a5e-79b6" name="Phosphor serpenta" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false" book="Codex: Cult Mechanicus">
<entries/>
<entryGroups/>
<modifiers/>
<rules/>
<profiles/>
<links>
<link id="0cd0-87e1-868a-1108" targetId="fa4d-0d03-ba35-a0d6" linkType="profile">
<modifiers/>
</link>
<link id="3060-aeb3-bd06-9334" targetId="31f1-f54a-73b5-1890" linkType="rule">
<modifiers/>
</link>
</links>
</entry>
</entries>
<entryGroups/>
<modifiers/>
<links>
<link id="3331-1299-1a42-de36" targetId="9709-6604-0a3e-6af7" linkType="entry">
<modifiers/>
</link>
</links>
</entryGroup>
</entryGroups>
<modifiers/>
<rules>
<rule id="9cd0-0e75-f074-7506" name="Master of the Machines" hidden="false" book="Codex: Cult Mechanicus" page="59">
<description>Instead of firing one of his weapons, and rolling 2+ in a D6, a Tech-Priest Dominus can:
· Restore a HP, or repair a Weapon Destroyed or Immobilised result to a single friendly vehicle in base contact or embarked upon.
· Restore a Wound lost earlier in the battle to himself, or to any model of Skitarii or Cult Mechanicus faction in his unit.</description>
<modifiers/>
</rule>
</rules>
<profiles/>
<links>
<link id="a065-dfbe-7ddd-1f63" targetId="b19a-1408-dcef-68b1" linkType="entry">
<modifiers/>
</link>
<link id="7ed1-0545-075f-8970" targetId="3d58-e454-11ed-8f7f" linkType="entry">
<modifiers/>
</link>
<link id="9d36-8add-da19-2746" targetId="3aa5-29e5-f124-5923" linkType="entry">
<modifiers/>
</link>
<link id="4bc7-d5de-5a1f-6676" targetId="75f3-a0f7-fac1-237d" linkType="entry">
<modifiers/>
</link>
<link id="c917-3866-0a62-fd41" targetId="ebd3-71c4-e554-1948" linkType="rule">
<modifiers/>
</link>
<link id="79c6-9cff-f733-a50f" targetId="14c2-c8b4-6a3c-3f7b" linkType="profile">
<modifiers/>
</link>
<link id="7048-0068-b094-8613" targetId="6c9a-3387-2b66-664a" linkType="rule">
<modifiers/>
</link>
<link id="6cb8-e021-5655-1d12" targetId="cf17-74a4-a3ea-2205" linkType="rule">
<modifiers/>
</link>
<link id="4968-5e57-046f-c910" targetId="fa38-2004-a31f-4068" linkType="rule">
<modifiers/>
</link>
<link id="6923-519f-9723-11d0" targetId="d038-4394-cd76-6fbb" linkType="entry group">
<modifiers/>
</link>
<link id="3798-5e9b-bdd4-39e6" targetId="b7d2-50e1-9485-ef9d" linkType="entry group">
<modifiers/>
</link>
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· Conqueror Protocol: Kastelan Robots can't shoot, but have their Attack characteristic doubled.
· Aegis Protocol: Kastelan Robots have Feel No Pain special rule.
· Protector Protocol: Kastelan Robots can't move, run or assault, but fire the carapace-mounted weapon twice.</description>
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