Full Tree From the Start #321
MatthewHambley
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When generating animations from some point other than the start of time (repository wise) it would sometimes be nice to have the full file tree as it is at that point depicted. I'm imagining this being used in a scenario where files do not "atrophy" over time but instead have to be actively deleted.
I appreciate the technical challenge here is that Gource only sees a log of changes, it doesn't know what the file tree looks like beforehand, it can only watch as it develops. Is there room to extend the input file to hold an initial file tree? If not a second file to prime the pump?
There is a second issue of how to use any initial file tree information to generate an initial graph. I imagine just throwing all the nodes at the render engine would lead to an unholy mess. Maybe have the nodes "fountain" into existence from the root node in a breadth-first fashion?
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