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test_shadow_glossy.py
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# Tensorflow by default allocates all GPU memory, leaving very little for rendering.
# We set the environment variable TF_FORCE_GPU_ALLOW_GROWTH to true to enforce on demand
# memory allocation to reduce page faults.
import os
os.environ['TF_FORCE_GPU_ALLOW_GROWTH'] = 'true'
import tensorflow as tf
tf.compat.v1.enable_eager_execution()
import pyredner_tensorflow as pyredner
# Optimize four vertices of a shadow blocker, where the receiver is highly glossy
# Use GPU if available
pyredner.set_use_gpu(tf.test.is_gpu_available(cuda_only=True, min_cuda_compute_capability=None))
# Set up the scene
with tf.device('/device:cpu:' + str(pyredner.get_cpu_device_id())):
position = tf.Variable([0.0, 2.0, -4.0], dtype=tf.float32)
look_at = tf.Variable([0.0, -2.0, 0.0], dtype=tf.float32)
up = tf.Variable([0.0, 1.0, 0.0], dtype=tf.float32)
fov = tf.Variable([45.0], dtype=tf.float32)
clip_near = 1e-2
resolution = (256, 256)
cam = pyredner.Camera(position = position,
look_at = look_at,
up = up,
fov = fov,
clip_near = clip_near,
resolution = resolution)
with tf.device(pyredner.get_device_name()):
mat_shiny = pyredner.Material(
diffuse_reflectance = tf.Variable([0.0, 0.0, 0.0], dtype=tf.float32),
specular_reflectance = tf.Variable([1.0, 1.0, 1.0], dtype=tf.float32),
roughness = tf.Variable([0.0005], dtype=tf.float32))
mat_grey = pyredner.Material(
diffuse_reflectance = tf.Variable([0.5, 0.5, 0.5], dtype=tf.float32))
mat_black = pyredner.Material(
diffuse_reflectance = tf.Variable([0.0, 0.0, 0.0], dtype=tf.float32))
materials = [mat_shiny, mat_grey, mat_black]
#############################################
# Shapes
# tf.constant allocates arrays on host memory for int32 arrays (some tensorflow internal mess),
# but pyredner.Shape constructor automatically converts the memory to device if necessary.
# floor
floor_vertices = tf.Variable([[-4.0,0.0,-4.0],[-4.0,0.0,4.0],[4.0,0.0,-4.0],[4.0,0.0,4.0]],
dtype=tf.float32)
floor_indices = tf.constant([[0,1,2], [1,3,2]], dtype=tf.int32)
shape_floor = pyredner.Shape(floor_vertices, floor_indices, 0)
# blocker
blocker_vertices = tf.Variable([[0.0,1.0,0.5],[0.0,3.0,0.5],[0.8,1.0,0.5],[0.8,3.0,0.5]],
dtype=tf.float32)
blocker_indices = tf.constant([[0,1,2], [1,3,2]], dtype=tf.int32)
shape_blocker = pyredner.Shape(blocker_vertices, blocker_indices, 1)
# light
light_vertices = tf.Variable([[-2.0,0.0,4.0],[-2.0,12.0,4.0],[2.0,0.0,4.0],[2.0,12.0,4.0]],
dtype=tf.float32)
light_indices = tf.constant([[0,1,2], [1,3,2]], dtype=tf.int32)
shape_light = pyredner.Shape(light_vertices, light_indices, 2)
shapes = [shape_floor, shape_blocker, shape_light]
###############################################
# Light
with tf.device('/device:cpu:' + str(pyredner.get_cpu_device_id())):
light_intensity = tf.Variable([0.5, 0.5, 0.5], dtype=tf.float32)
# The first argument is the shape id of the light
light = pyredner.AreaLight(2, light_intensity)
area_lights = [light]
###############################################
# Scene
scene = pyredner.Scene(cam, shapes, materials, area_lights)
scene_args = pyredner.serialize_scene(
scene = scene,
num_samples = 1024,
max_bounces = 1)
# Alias of the render function
# Render our target
img = pyredner.render(0, *scene_args)
pyredner.imwrite(img, 'results/test_shadow_glossy/target.exr')
pyredner.imwrite(img, 'results/test_shadow_glossy/target.png')
target = pyredner.imread('results/test_shadow_glossy/target.exr')
# Perturb the scene, this is our initial guess
with tf.device(pyredner.get_device_name()):
shape_blocker.vertices = tf.Variable(
[[-0.6,0.9,0.4],[-0.8,3.3,0.7],[0.2,1.1,0.6],[0.3,3.2,0.4]],
dtype=tf.float32,
trainable=True)
scene_args = pyredner.serialize_scene(
scene = scene,
num_samples = 1024,
max_bounces = 1)
# Render the initial guess
img = pyredner.render(1, *scene_args)
pyredner.imwrite(img, 'results/test_shadow_glossy/init.png')
diff = tf.abs(target - img)
pyredner.imwrite(diff, 'results/test_shadow_glossy/init_diff.png')
# Optimize for blocker vertices
optimizer = tf.compat.v1.train.AdamOptimizer(2e-2)
for t in range(200):
print('iteration:', t)
scene_args = pyredner.serialize_scene(
scene = scene,
num_samples = 4,
max_bounces = 1)
with tf.GradientTape() as tape:
# Forward pass: render the image
img = pyredner.render(t+1, *scene_args)
pyredner.imwrite(img, 'results/test_shadow_glossy/iter_{}.png'.format(t))
loss = tf.reduce_sum(tf.square(img - target))
print('loss:', loss)
grads = tape.gradient(loss, [shape_blocker.vertices])
print('grad:', grads)
optimizer.apply_gradients(zip(grads, [shape_blocker.vertices]))
print('vertices:', shape_blocker.vertices)
scene_args = pyredner.serialize_scene(
scene = scene,
num_samples = 1024,
max_bounces = 1)
img = pyredner.render(202, *scene_args)
pyredner.imwrite(img, 'results/test_shadow_glossy/final.exr')
pyredner.imwrite(img, 'results/test_shadow_glossy/final.png')
pyredner.imwrite(tf.abs(target - img), 'results/test_shadow_glossy/final_diff.png')
from subprocess import call
call(["ffmpeg", "-framerate", "24", "-i",
"results/test_shadow_glossy/iter_%d.png", "-vb", "20M",
"results/test_shadow_glossy/out.mp4"])