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game.html
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game.html
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<html>
<head>
<title>Rock Paper Scissors!!!</title> <html>
</head>
<body>
Which one will it be?<br/>
<a href="#" onclick="playRoshambo('rock')"> rock </a>
<a href="#" onclick="playRoshambo('paper')"> paper </a>
<a href="#" onclick="playRoshambo('scissors')"> scissors </a>
<br/>
<div id="results"></div>
<div id="wins"></div>
<div id="losses"></div>
<div id="ties"></div>
<div id="history"></div>
</body>
</html>
<script>
playRoshambo = function(clientGesture) {
console.log("************** Playing Roshambo *****************");
let gameService = new GameService();
let gameSummary = gameService.playGame(clientGesture);
let theScore = gameService.getScore();
console.log("Here is the returned gs: " + gameSummary + " :---:");
document.getElementById('results').innerHTML = gameSummary.result;
document.getElementById('wins').innerHTML = theScore.wins;
document.getElementById('losses').innerHTML = theScore.losses;
document.getElementById('ties').innerHTML = theScore.ties;
renderGameHistory(gameService.getGameHistory());
}
renderGameHistory = function(gameHistory){
console.log("************** RENDERING GAME HISTORY *****************");
let output = "<table><tr><th>Client</th><th>Server</th><th>Result</th><th>Date</th></tr>";
for (let i=0; i < gameHistory.length; i++){
let gameSummary = gameHistory[i];
let date = gameSummary.date;
console.log(gameSummary);
output = output + " <tr>";
output = output + " <td> " + gameSummary.clientGesture + " </td> ";
output = output + " <td> " + gameSummary.serverGesture + " </td> ";
output = output + " <td> " + gameSummary.result + " </td> ";
output = output + " <td> " + date + " </td> ";
output = output + " </tr>";
console.log(output);
}
output = output + "</table>";
document.getElementById('history').innerHTML = output;
}
</script>
<script>
function Score() {
this.wins=0;
this.losses=0;
this.ties=0;
this.increaseWins = function(){
this.wins++;
}
this.increaseLosses = function(){
this.losses++;
}
this.increaseTies = function(){
this.ties++;
}
this.toString = function(){
output = "Wins: " + this.wins + " Ties: " + this.ties + " Losses: " + this.losses;
return output;
}
}
</script>
<script>
function GameSummary(client, server, result) {
this.clientGesture=client;
this.serverGesture=server;
this.result=result;
this.date=new Date();
this.getClientGesture = function(){
this.clientGesture;
}
this.getServerGesture = function(){
this.serverGesture;
}
this.getResult = function(){
this.result;
}
this.getDate = function(){
this.date;
}
this.toString = function() {
let output = "Client :: " + this.clientGesture;
let simpleDate = this.date.toLocaleDateString("en-US");
output = output + " :: Server :: " + this.serverGesture;
output = output + " :: Result :: " + this.result;
output = output + " :: Time played :: " + simpleDate;
return output;
}
}
</script>
<script>
let theScore = new Score();
var gameHistory =[];
function GameService() {
this.getScore = function() {
return theScore;
}
this.getGameHistory = function() {
return gameHistory;
}
this.playGame = function(input) {
let result = "error";
if (input==("scissors")) {
result = "lose";
theScore.increaseLosses();
}
if (input==("paper")) {
result = "win";
theScore.increaseWins();
}
if (input==("rock")) {
result = "tie";
theScore.increaseTies();
}
if (result == "error") { return; }
console.log("The is the result: " + result);
let gameSummary = new GameSummary(input, "rock", result);
gameHistory.unshift(gameSummary);
this.printGameHistory(gameHistory);
console.log(theScore.toString());
console.log("Number of wins: " + theScore.wins);
console.log(gameSummary + " :: ");
return gameSummary;
}
this.printGameHistory = function(gameHistory){
console.log("************** GAME HISTORY *****************");
let aggregate = "";
for (let i=0; i < gameHistory.length; i++){
let gameSummary = gameHistory[i];
console.log(gameSummary);
let output = "Client :: " + gameSummary.clientGesture;
output = output + " :: Server :: " + gameSummary.serverGesture;
output = output + " :: Result :: " + gameSummary.result;
output = output + " :: Time played :: " + gameSummary.date;
console.log(output);
aggregate = aggregate + output + "<br/>";
}
document.getElementById('history').innerHTML = aggregate;
console.log("***********END OF GAME HISTORY *****************");
}
}
</script>
<script>
/*
let gs = new GameService();
gs.playGame("paper");
var gameHistory =[];
{
let gameSummary = new GameSummary("rock","rock","tie");
gameHistory.unshift(gameSummary);
}
{
let gameSummary = new GameSummary("paper","rock","loss");
gameHistory.unshift(gameSummary);
}
{
let gameSummary = new GameSummary("scissors","paper","win");
gameHistory.unshift(gameSummary);
}
console.log(gameHistory);
var score = new Score();
score.increaseWins();
score.increaseWins();
score.increaseTies();
score.increaseLosses();
console.log(score.wins);
console.log(score.toString());
*/
</script>