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game.h
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game.h
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// Open Mugen is a redevelopment of Elecbyte's M.U.G.E.N wich will be 100% compatible to it
// Copyright (C) 2004 Sahin Vardar
//
// If you know bugs or have a wish on Open Muegn or (money/girls/a car) for me ;-)
// Feel free and email me: [email protected] ICQ:317502935
// Web: http://openmugen.sourceforge.net/
// --------------------------------------------------------------------------
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#ifndef GAME_H
#define GAME_H
//This is the main game class
class CGame
{
public:
//Contructor Destructor
CGame();
~CGame();
void InitGame();
void RunGame();
void Quit();
private:
enum { GMENU =1,
GFIGHTGAME
};
void Crash();
void CheckSDL();
//Needed Variables
CSDLManager m_SdlManager;
CMemManager m_MemManager;
CGameTimer m_Timer;
CEngine m_FightEngine;
bool bError;
bool bGame;
float nStartTime,nEndTime;
u16 nGameType;
float nFrameRate;
//for event handling
SDL_Event event;
};
#endif