Conflicts are starting to become an issue :/ #58
TaylorAnderson
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One way is to merge PRs in the order they arrived and skip the ones that have conflicts. Then ask people to fix their own merge conflicts. |
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One other option is to mark .tscn files as binary using .gitattributes or whatever, so git just doesn't try to merge them automatically. This doesn't reduce the overall number of conflicts that need resolving but it does at least mean that nobody's scene files get messed up. |
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I was only able to merge about half of the PR's that were up this morning, because merging some PRs inevitably introduced conflicts in others. How do we want to deal with this? It seems like this is going to be an inevitable problem, and it's especially challenging because a lot of them occur in tscn files, which are tough to read/edit without breaking the game.
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