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osc.lua Development Notes #4

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Zren opened this issue May 17, 2022 · 0 comments
Open

osc.lua Development Notes #4

Zren opened this issue May 17, 2022 · 0 comments
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documentation Improvements or additions to documentation

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@Zren
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Zren commented May 17, 2022

Initially written up in Zren/mpvz#13

Here's the base osc.lua we can copy to ~/.config/mpv/scripts/osc.lua.

Then I added this to ~/.config/mpv/mpv.conf

keep-open=yes
sub-scale-with-window=no
osd-scale-by-window=no
keepaspect-window=no
osc=no
border=no

Layout

I created a new layout section based on bottombar.

local user_opts = {
    ...
    -- layout = "bottombar",
    layout = "tethys",
}

layouts["tethys"] = function()
    local direction = -1
    local seekbarHeight = 20
    local controlsHeight = 64
    ...
end

I basically ended doing the buttons like so:

    ---- Left Section (Added Left-to-Right)
    -- Playback control buttons
    geo = {
        x = leftX + leftSectionWidth + buttonW/2,
        y = line1Y + buttonH/2,
        an = 5, -- x,y is center
        w = buttonW,
        h = buttonH,
    }
    lo = add_layout("playpause")
    lo.geometry = geo
    lo.style = buttonStyle
    setButtonTooltip(lo, "Play (p / Space)")
    leftSectionWidth = leftSectionWidth + geo.w

Icons

Eventually I noticed the mpv icon (and santa hat during December) when mpv is launched with no video is drawn using a path!

local logo_lines = {
    -- White border
    "{\\c&HE5E5E5&\\p6}m 895 10 b 401 10 0 410 0 905 0 1399 401 1800 895 1800 1390 1800 1790 1399 1790 905 1790 410 1390 10 895 10 {\\p0}",
    -- Purple fill
    "{\\c&H682167&\\p6}m 925 42 b 463 42 87 418 87 880 87 1343 463 1718 925 1718 1388 1718 1763 1343 1763 880 1763 418 1388 42 925 42{\\p0}",
    ...
}
...
        local ass = assdraw.ass_new()
        -- mpv logo
        for i, line in ipairs(logo_lines) do
            ass:new_event()
            ass:append(line_prefix .. line)
        end

I tried taking the path in the SVG and placing it there. Unfortunately, the SVG path is a little different. I noticed that mpv used the b command which doesn't appear in the mozilla docs.

However even if we assume the b is the same as a bezier curve, the SVG path uses delta c coordinates instead of absolute C coordinates which is what the b seems to be using.

<path d="m 31.000001,21 c 2.964454,2.052317 2.964454,2.947684 0,5.000001 C 20.963866,32.948092 12,39 9.9999997,39 8,39 8,36 8,23.499999 8,12 8,9 9.9999997,9 12,9 20.963866,14.051906 31.000001,21 Z">
<path d="m 31 21 c 3 2 3 3 0 5 C 21 33 12 39 10 39 8 39 8 36 8 23 8 12 8 9 10 9 12 9 21 14 31 21">

I ended up needing to export the svg as an .html file with Inkscape, then manually convert

ctx.moveTo(31.000001, 21.000000);
ctx.bezierCurveTo(33.964455, 23.052317, 33.964455, 23.947684, 31.000001, 26.000001);
ctx.bezierCurveTo(20.963866, 32.948092, 12.000000, 39.000000, 10.000000, 39.000000);
ctx.bezierCurveTo(8.000000, 39.000000, 8.000000, 36.000000, 8.000000, 23.499999);
ctx.bezierCurveTo(8.000000, 12.000000, 8.000000, 9.000000, 10.000000, 9.000000);
ctx.bezierCurveTo(12.000000, 9.000000, 20.963866, 14.051906, 31.000001, 21.000000);

to the following path:

local tethys_icon_play = {
    "{\\c&HC0C0C0&\\p1}m 31 21   b 34 23 34 24 31 26   b 21 33 12 39 10 39   b 8 39 8 36 8 23.5   b 8 12 8 9 10 9   b 12 9 21 14 31 21{\\p0}",
}

As a final note, it seems the {\\p1} stands for scale. The mpv/santa hat icons use {\\p6} which I assume stands for 1/6th scale since the coordinates given are huge (401 10 0 410 0 905). I needed to change it to 1/1 scale to even see my 44x44 icon.

Edit: I wrote a python3 script icons/svgtohtmltoluapath.py to convert the svg to a html, then scrape the path and print it to the terminal to copy with Ctrl+Shift+C.

Edit: I just figured out that I can add m 0 0 m 44 44 in front of the path to create a "viewbox" around the icon so that the icon retains the whitespace around it when aligned. This is particularly important when dealing with the volume icons as their width changes. Up till now we couldn't use a center alignment for the volume icon, but instead used center-left to keep the "speaker" from as volume went up/down.

More can be found out in the master...iconrefactor branch.

Hover Effect

mpv doesn't have any hover animations, the only hover effect is for the seekbar timestamp.

I Managed to create a hover effect by adding the following to the bottom of render_elements() under the button section.

            local buttonHovered = mouse_hit(element)
            if buttonHovered then
                buttontext = "{\\c&HFFFFFF}" .. buttontext

                local shadow_ass = assdraw.ass_new()
                shadow_ass:merge(style_ass)
                shadow_ass:append("{\\blur5}" .. buttontext .. "{\\blur0}")
                master_ass:merge(shadow_ass)
            end

            elem_ass:append(buttontext)

Tooltips

I added rough tooltips by adding this to render_elements() under the button section.

            elem_ass:append(buttontext)

            -- Tooltip
            local button_lo = element.layout.button
            if buttonHovered and (not (button_lo.tooltip == nil)) then
                -- tooltip label
                local tx = button_lo.tooltip_geo.x -- element.hitbox.x1
                local ty = button_lo.tooltip_geo.y -- element.hitbox.y1
                local tooltipAlpha =  {[1] = 0, [2] = 255, [3] = 88, [4] = 255}
                elem_ass:new_event()
                elem_ass:pos(tx, ty)
                elem_ass:an(button_lo.tooltip_an)
                elem_ass:append(button_lo.tooltip_style)
                ass_append_alpha(elem_ass, tooltipAlpha, 0)
                elem_ass:append(button_lo.tooltip)
            end

and the following setter to adjust the tooltip based on how close to the window edge it is.

    local buttonTooltipStyle = ("{\\blur0\\bord(1)\\1c&HFFFFFF\\3c&H000000\\fs(%d)}"):format(24)

    function setButtonTooltip(button_lo, text)
        button_lo.button.tooltip = text
        button_lo.button.tooltip_style = buttonTooltipStyle
        local hw = button_lo.geometry.w/2
        local ty = osc_geo.y + padY * direction
        local an
        local tx
        local edgeThreshold = 60
        if button_lo.geometry.x - edgeThreshold < osc_geo.x + padX then
            an = 1 -- x,y is bottom-left
            tx = math.max(osc_geo.x + padX, button_lo.geometry.x - hw)
        elseif osc_geo.x + osc_geo.w - padX < button_lo.geometry.x + edgeThreshold then
            an = 3 -- x,y is bottom-right
            tx = math.min(button_lo.geometry.x + hw, osc_geo.x + osc_geo.w - padX)
        else
            an = 2 -- x,y is bottom-center
            tx = button_lo.geometry.x
        end
        button_lo.button.tooltip_an = an
        button_lo.button.tooltip_geo = { x = tx , y = ty }
    end

Right now, the tooltips are very basic. I'll need to work improving them to have a rounded bg and support multiple lines of text since MPV has multiple actions like Left navigating 10s and Shift+Left navigating 1s.

Track Selection

It would be cool to create a merged audio/subtitle button with a popup like Netflix. Might be too complicated to have multiple generated lists of buttons though.

Edit: For now, I still use the mpv icons for tracks since the buttons are beside text. They also look good too.

Playlist

Since mpv has seek fwd/back and chapter next/prev buttons, I've moved the playlist next/prev buttons to the right side like Netflix.

Edit: I tried showing next/prev file thumbnails, but I found that it was more spoilerly than when on a website that takes a few seconds to load so you can move your mouse. Also, the thumbnails were generated on the fly in a blocking manner which made any delay before showing the tooltip feel annoying. I might revisit this if I modify the thumbnail server script to support playlist file thumbnails.

Seekbar Thumbnails

Edit: After first trying to simplify mpv_thumbnail_script so that only one lua script was needed, I eventually gave up and just implemented the awesome mpv_thumbnail_script's Thumbnailer. I'm bundling the server.lua in this repo since the upstream repo has a bug in the last release (It's been fixed but there's no new release).

@Zren Zren added the documentation Improvements or additions to documentation label May 17, 2022
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