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Regerem; Book of Beautiful Horrors.json
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{
"_meta": {
"sources": [
{
"json": "BoBH",
"abbreviation": "BoBH (3pp)",
"full": "Book of Beautiful Horrors",
"authors": [
"Regerem"
],
"convertedBy": [
"Robo Cathat"
],
"version": "1.0",
"url": "https://www.reddit.com/r/UnearthedArcana/comments/80i3p6/book_of_beautiful_horrors_update_18_170_pages_of/",
"targetSchema": "1.1.0"
}
]
},
"monster": [
{
"source": "BoBH",
"page": 0,
"name": "Myling",
"tokenURL": "https://i.imgur.com/ELuaA8x.png",
"size": "S",
"type": "undead",
"alignment": [
"C",
"E"
],
"ac": [
13
],
"hp": {
"average": 40,
"formula": "9d6+9"
},
"speed": {
"walk": 0,
"fly": 40
},
"str": 1,
"dex": 16,
"con": 12,
"int": 10,
"wis": 8,
"cha": 16,
"skill": {
"deception": "+5",
"stealth": "+7"
},
"resist": [
"acid",
"cold",
"fire",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical weapons"
}
],
"immune": [
"necrotic",
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained",
"unconscious"
],
"senses": "darkvision 60 ft.",
"passive": 9,
"languages": "telepathy 120 ft.",
"cr": "2",
"trait": [
{
"name": "Ephemeral",
"entries": [
"The myling can't wear or carry anything."
]
},
{
"name": "Incorporeal Movement",
"entries": [
"The myling can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@dice 1d10}) force damage if it ends its turn inside an object."
]
},
{
"name": "Invisibility",
"entries": [
"The myling is invisible. Humanoid children can see the myling."
]
}
],
"action": [
{
"name": "Corrupting Touch",
"entries": [
"Melee Spell Attack: {@hit +5} to hit, reach 5ft., one creature. Hit: 17 ({@dice 4d6+3}) necrotic damage."
]
},
{
"name": "Influence",
"entries": [
"The myling targets one humanoid it can see within 30 feet of it. The target must succeed on a DC 16 Wisdom saving throw against this magic or be charmed by the myling. The charmed target regards the myling as a trusted friend to be heeded and protected. Although the target isn't under the myling's control, it takes the myling's requests or actions in the most favorable way it can. Each time the myling or the myling's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the myling is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect."
]
},
{
"name": "Possession (Recharge 5-6)",
"entries": [
"One child humanoid that the myling can see within 5 feet of it must succeed on a DC 16 Charisma saving throw or be possessed by the myling; the myling then disappears, and the target is incapacitated and loses control of its body. The myling now controls the body but doesn't deprive the target of awareness. The myling can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.",
"The possession lasts until the body drops to 0 hit points, the myling ends it as a bonus action, or the myling is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the myling reappears in an unoccupied space within 5 feet of the body. The target is immune to this myling's Possession for 24 hours after succeeding on the saving throw or after the possession ends."
]
}
]
},
{
"source": "BoBH",
"page": 0,
"name": "Lubberkin",
"tokenURL": "https://i.imgur.com/ELuaA8x.png",
"size": "S",
"type": "undead",
"alignment": [
"N",
"G"
],
"ac": [
12
],
"hp": {
"average": 40,
"formula": "9d6+9"
},
"speed": {
"walk": 0,
"fly": 40
},
"str": 1,
"dex": 15,
"con": 12,
"int": 6,
"wis": 16,
"cha": 5,
"resist": [
"acid",
"cold",
"fire",
"necrotic",
{
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"note": "from nonmagical weapons"
}
],
"immune": [
"radiant",
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"grappled",
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained",
"unconscious"
],
"senses": "darkvision 60 ft.",
"passive": 13,
"languages": "-",
"cr": "2",
"trait": [
{
"name": "Ephemeral",
"entries": [
"The lubberkin can't wear or carry anything."
]
},
{
"name": "Glow",
"entries": [
"The lubberkin sheds bright light in a 5-to 20- foot radius and dim light for an additional number of feet equal to the chosen radius. The lubberkin can alter the radius as a bonus action. While inside the radius of bright light, a friendly creature gains a +3 bonus to its saving throws."
]
},
{
"name": "Incorporeal Movement",
"entries": [
"The lubberkin can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@dice 1d10}) force damage if it ends its turn inside an object."
]
},
{
"name": "Kin Awareness",
"entries": [
"The lubberkin knows the distance to and direction of any creature part of its family, even if the creature and the lubberkin are on different planes of existence. If a creature that is part of the family dies, the lubberkin knows."
]
}
],
"action": [
{
"name": "Glowing Touch",
"entries": [
"Melee Spell Attack: {@hit +5} to hit, reach 5ft., one creature. Hit: 20 ({@dice 5d6+3}) radiant damage and the next attack roll made against this target before the end of the lubberkin's next turn has advantage, thanks to the mystical dim light glittering on the target until then."
]
}
]
},
{
"source": "BoBH",
"page": 0,
"name": "Botchling",
"tokenURL": "https://i.imgur.com/YdTrJnk.png",
"size": "S",
"type": "undead",
"alignment": [
"N",
"E"
],
"ac": [
12
],
"hp": {
"average": 40,
"formula": "9d6+9"
},
"speed": {
"walk": 15
},
"str": 5,
"dex": 15,
"con": 12,
"int": 6,
"wis": 12,
"cha": 5,
"skill": {
"stealth": "+6"
},
"resist": [
"cold",
"necrotic"
],
"conditionImmune": [
"exhaustion",
"prone"
],
"senses": "darkvision 60 ft.",
"passive": 11,
"languages": "-",
"cr": "2",
"trait": [
{
"name": "Deathly Echoes",
"entries": [
"After the botchling uses its Wail, there is a 50 percent chance that it will summon {@dice 1d3} specters or one shade. A summoned creature materializes within 30 feet of the botchling in an unoccupied space. The creature acts as an ally of the botchling. The creature vanishes when it drops to 0 hit points."
]
},
{
"name": "Feverish Hunger",
"entries": [
"As a bonus action, the botchling can target one creature it can see within 5 feet of it that is unconscious. The target must succeed on a DC 16 Constitution saving throw against this magic or gain 1 level of exhaustion."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +4} to hit, reach 5ft., one target. Hit: 5 ({@dice 1d6+2}) piercing damage plus 13 ({@dice 3d8}) necrotic damage. The botchling regains a number of hit points equal to the amount of necrotic damage dealt. If the target is a humanoid, it must succeed on a DC 16 Constitution saving throw or fall unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it."
]
},
{
"name": "Wail (Recharges 4-6)",
"entries": [
"The botchling lets out a horrific wail. Any creature within 60 feet of the botchling that can hear the wail must succeed on a DC 16 Constitution saving throw or be stunned until the end of the botchling's next turn."
]
}
]
},
{
"source": "BoBH",
"page": 0,
"name": "Rebel Mob",
"size": "H",
"type": "swarm of medium humanoids",
"alignment": [
"C",
"G",
"NY",
"E"
],
"ac": [
{
"ac": 11,
"from": [
"makeshift armor"
]
}
],
"hp": {
"average": 91,
"formula": "14d12"
},
"speed": {
"walk": 30
},
"str": 17,
"dex": 10,
"con": 10,
"int": 10,
"wis": 10,
"cha": 10,
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"conditionImmune": [
"charmed",
"frightened",
"paralyzed",
"petrified",
"prone",
"restrained",
"stunned"
],
"senses": "",
"passive": 10,
"languages": "any one language (usually Common)",
"cr": "5",
"trait": [
{
"name": "Swarm",
"entries": [
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can't regain hit points or gain temporary hit points."
]
},
{
"name": "Impetuous",
"entries": [
"If the swarm has half of its hit points or fewer at the start of its turn, roll a d6. On a roll of 5 or 6, the swarm uses up all its movement to move toward the nearest and most obvious seat of power. The swarm moves toward the seat of power by the most direct route."
]
},
{
"name": "Sworn Enemy",
"entries": [
"The swarm has a sworn enemy, which include every identified member of an organization or government. When the swarm makes a melee or ranged attack roll against its sworn enemy, it has advantage on the roll. In addition, its target gains no benefit from cover, other than total cover. If the attack hits, the sworn enemy takes an extra 10 ({@dice 3d6}) damage."
]
},
{
"name": "Destructive",
"entries": [
"The swarm deals double damage to objects and structures."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The swarm makes two improvised weapons attacks."
]
},
{
"name": "Improvised Weapons",
"entries": [
"Melee or Ranged Weapon Attack: {@hit +6} to hit, reach 0 ft. or range 20/60 ft., one target in the swarm's space or within range. Hit: 10 ({@dice 3d6}) bludeoning damage plus 10 ({@dice 3d6}) piercing damage, or 7 ({@dice 2d6}) bludgeoning damage plus 7 ({@dice 2d6}) piercing damage if the swarm has half of its hit points or fewer."
]
},
{
"name": "Inspirational Ideals (Recharge 4-6)",
"entries": [
"Up to three allies within 120 feet of the swarm that can hear it can use their reactions to be freed from any charm and fright effect."
]
}
]
},
{
"source": "BoBH",
"page": 0,
"name": "Militia Mob",
"size": "H",
"type": "swarm of medium humanoids",
"alignment": [
"C",
"G",
"NY",
"E"
],
"ac": [
{
"ac": 11,
"from": [
"makeshift armor"
]
}
],
"hp": {
"average": 91,
"formula": "14d12"
},
"speed": {
"walk": 30
},
"str": 17,
"dex": 10,
"con": 10,
"int": 10,
"wis": 10,
"cha": 10,
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"conditionImmune": [
"charmed",
"frightened",
"paralyzed",
"petrified",
"prone",
"restrained",
"stunned"
],
"senses": "",
"passive": 10,
"languages": "any one language (usually Common)",
"cr": "5",
"trait": [
{
"name": "Swarm",
"entries": [
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can't regain hit points or gain temporary hit points."
]
},
{
"name": "Reactive",
"entries": [
"The swarm can take one reaction on every turn in a combat."
]
},
{
"name": "Unruly",
"entries": [
"If the swarm has half of its hit points or fewer at the start of its turn, roll a d6. On a roll of 5 or 6, the swarm uses up all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The swarm doesn't take an action this turn."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The swarm makes two improvised weapons attacks."
]
},
{
"name": "Improvised Weapons",
"entries": [
"Melee or Ranged Weapon Attack: {@hit +6} to hit, reach 0 ft. or range 20/60 ft., one target in the swarm's space or within range. Hit: 10 ({@dice 3d6}) bludeoning damage plus 10 ({@dice 3d6}) piercing damage, or 7 ({@dice 2d6}) bludgeoning damage plus 7 ({@dice 2d6}) piercing damage if the swarm has half of its hit points or fewer."
]
}
],
"reaction": [
{
"name": "Countercharge",
"entries": [
"In response to a creature entering its reach, the swarm can make one melee weapon attack with advantage against the creature."
]
}
]
},
{
"source": "BoBH",
"page": 0,
"name": "Fanatic Mob",
"size": "H",
"type": "swarm of medium humanoids",
"alignment": [
"C",
"G",
"NY",
"E"
],
"ac": [
{
"ac": 11,
"from": [
"makeshift armor"
]
}
],
"hp": {
"average": 91,
"formula": "14d12"
},
"speed": {
"walk": 30
},
"str": 17,
"dex": 10,
"con": 10,
"int": 10,
"wis": 10,
"cha": 10,
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"conditionImmune": [
"charmed",
"frightened",
"paralyzed",
"petrified",
"prone",
"restrained",
"stunned"
],
"senses": "",
"passive": 10,
"languages": "any one language (usually Common)",
"cr": "5",
"trait": [
{
"name": "Swarm",
"entries": [
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can't regain hit points or gain temporary hit points."
]
},
{
"name": "Bad Omens",
"entries": [
"If the swarm has half of its hit points or fewer at the start of its turn, roll a d6. On a roll of 5 or 6, the swarm has a speed of 0 and has disadvantage on ability checks and attack rolls until the start of its next turn."
]
},
{
"name": "Burn the Heretics",
"entries": [
"While inside the swarm's space, any creature that tries to cast a spell must avoid the wrath of the fanatics. The creature can choose another action, but if it tries to cast the spell, it must make a DC 15 Dexterity saving throw. On a failed save, it takes {@dice 1d6} fire damage per level of the spell, and the spell has no effect and is wasted."
]
},
{
"name": "Purified by Fire",
"entries": [
"When the swarm hits with any weapon, if the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 ({@dice 1d10}) fire damage at the start of each of its turns."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The swarm makes two improvised weapons attacks."
]
},
{
"name": "Improvised Weapons",
"entries": [
"Melee or Ranged Weapon Attack: {@hit +6} to hit, reach 0 ft. or range 20/60 ft., one target in the swarm's space or within range. Hit: 10 ({@dice 3d6}) bludeoning damage plus 10 ({@dice 3d6}) piercing damage, or 7 ({@dice 2d6}) bludgeoning damage plus 7 ({@dice 2d6}) piercing damage if the swarm has half of its hit points or fewer."
]
}
]
},
{
"source": "BoBH",
"page": 0,
"name": "Cultist Mob",
"size": "H",
"type": "swarm of medium humanoids",
"alignment": [
"C",
"G",
"NY",
"E"
],
"ac": [
{
"ac": 11,
"from": [
"makeshift armor"
]
}
],
"hp": {
"average": 91,
"formula": "14d12"
},
"speed": {
"walk": 30
},
"str": 17,
"dex": 10,
"con": 10,
"int": 10,
"wis": 10,
"cha": 10,
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"conditionImmune": [
"charmed",
"frightened",
"paralyzed",
"petrified",
"prone",
"restrained",
"stunned"
],
"senses": "",
"passive": 10,
"languages": "any one language (usually Common)",
"cr": "5",
"trait": [
{
"name": "Swarm",
"entries": [
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can't regain hit points or gain temporary hit points."
]
},
{
"name": "Frenzied",
"entries": [
"If the swarm has half of its hit points or fewer at the start of its turn, roll a d6. On a roll of 5 or 6, the swarm uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the swarm does nothing this turn."
]
},
{
"name": "Sacrifice",
"entries": [
"When the swarm hits a Medium or smaller target with a melee weapon attack, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, the swarm can automatically hit the target with its melee weapon attacks. The target dies if reduced to 0 hit points while grappled by the swarm."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The swarm makes two improvised weapons attacks."
]
},
{
"name": "Improvised Weapons",
"entries": [
"Melee or Ranged Weapon Attack: {@hit +6} to hit, reach 0 ft. or range 20/60 ft., one target in the swarm's space or within range. Hit: 10 ({@dice 3d6}) bludeoning damage plus 10 ({@dice 3d6}) piercing damage, or 7 ({@dice 2d6}) bludgeoning damage plus 7 ({@dice 2d6}) piercing damage if the swarm has half of its hit points or fewer."
]
},
{
"name": "Open the Gate",
"entries": [
"The swarm reduces itself to 0 hit points, summoning a fiend or aberration creature of challenge rating equal to its own or lower, or half of its challenge rating (rounded up) if it has half of its hit points or fewer. The creature appears in an unoccupied space within the swarm's space. The summoned creature disappears when it drops to 0 hit points."
]
}
]
},
{
"source": "BoBH",
"page": 0,
"name": "Mob",
"size": "H",
"type": "swarm of medium humanoids",
"alignment": [
"C",
"G",
"NY",
"E"
],
"ac": [
{
"ac": 11,
"from": [
"makeshift armor"
]
}
],
"hp": {
"average": 91,
"formula": "14d12"
},
"speed": {
"walk": 30
},
"str": 17,
"dex": 10,
"con": 10,
"int": 10,
"wis": 10,
"cha": 10,
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"conditionImmune": [
"charmed",
"frightened",
"paralyzed",
"petrified",
"prone",
"restrained",
"stunned"
],
"senses": "",
"passive": 10,
"languages": "any one language (usually Common)",
"cr": "5",
"trait": [
{
"name": "Swarm",
"entries": [
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can't regain hit points or gain temporary hit points."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The swarm makes two improvised weapons attacks."
]
},
{
"name": "Improvised Weapons",
"entries": [
"Melee or Ranged Weapon Attack: {@hit +6} to hit, reach 0 ft. or range 20/60 ft., one target in the swarm's space or within range. Hit: 10 ({@dice 3d6}) bludeoning damage plus 10 ({@dice 3d6}) piercing damage, or 7 ({@dice 2d6}) bludgeoning damage plus 7 ({@dice 2d6}) piercing damage if the swarm has half of its hit points or fewer."
]
}
]
},
{
"source": "BoBH",
"page": 0,
"name": "Rebel Riot",
"size": "G",
"type": "swarm of medium humanoids",
"alignment": [
"C",
"G",
"NY",
"E"
],
"ac": [
{
"ac": 11,
"from": [
"makeshift armor"
]
}
],
"hp": {
"average": 199,
"formula": "19d20"
},
"speed": {
"walk": 30
},
"str": 20,
"dex": 10,
"con": 10,
"int": 10,
"wis": 10,
"cha": 10,
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"conditionImmune": [
"charmed",
"frightened",
"paralyzed",
"petrified",
"prone",
"restrained",
"stunned"
],
"senses": "",
"passive": 10,
"languages": "any one language (usually Common)",
"cr": "10",
"trait": [
{
"name": "Strength in Numbers",
"entries": [
"The swarm has advantage on Strength and Constitution checks and saving throws."
]
},
{
"name": "Swarm",
"entries": [
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can't regain hit points or gain temporary hit points."
]
},
{
"name": "Impetuous",
"entries": [
"If the swarm has half of its hit points or fewer at the start of its turn, roll a d6. On a roll of 5 or 6, the swarm uses up all its movement to move toward the nearest and most obvious seat of power. The swarm moves toward the seat of power by the most direct route."
]
},
{
"name": "Sworn Enemy",
"entries": [
"The swarm has a sworn enemy, which include every identified member of an organization or government. When the swarm makes a melee or ranged attack roll against its sworn enemy, it has advantage on the roll. In addition, its target gains no benefit from cover, other than total cover. If the attack hits, the sworn enemy takes an extra 10 ({@dice 3d6}) damage."
]
},
{
"name": "Destructive",
"entries": [
"The swarm deals double damage to objects and structures."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The swarm makes three improvised weapons attacks."
]
},
{
"name": "Improvised Weapons",
"entries": [
"Melee or Ranged Weapon Attack: {@hit +9} to hit, reach 0 ft. or range 20/60 ft., one target in the swarm's space or within range. Hit: 10 ({@dice 3d6}) bludeoning damage plus 10 ({@dice 3d6}) piercing damage, or 7 ({@dice 2d6}) bludgeoning damage plus 7 ({@dice 2d6}) piercing damage if the swarm has half of its hit points or fewer."
]
},
{
"name": "Inspirational Ideals (Recharge 4-6)",
"entries": [
"Up to three allies within 120 feet of the swarm that can hear it can use their reactions to be freed from any charm and fright effect."
]
}
]
},
{
"source": "BoBH",
"page": 0,
"name": "Militia Riot",
"size": "G",
"type": "swarm of medium humanoids",
"alignment": [
"C",
"G",
"NY",
"E"
],
"ac": [
{
"ac": 11,
"from": [
"makeshift armor"
]
}
],
"hp": {
"average": 199,
"formula": "19d20"
},
"speed": {
"walk": 30
},
"str": 20,
"dex": 10,
"con": 10,
"int": 10,
"wis": 10,
"cha": 10,
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"conditionImmune": [
"charmed",
"frightened",
"paralyzed",
"petrified",
"prone",
"restrained",
"stunned"
],
"senses": "",
"passive": 10,
"languages": "any one language (usually Common)",
"cr": "10",
"trait": [
{
"name": "Strength in Numbers",
"entries": [
"The swarm has advantage on Strength and Constitution checks and saving throws."
]
},
{
"name": "Swarm",
"entries": [
"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can't regain hit points or gain temporary hit points."
]
},
{
"name": "Reactive",
"entries": [
"The swarm can take one reaction on every turn in a combat."
]
},
{
"name": "Unruly",
"entries": [
"If the swarm has half of its hit points or fewer at the start of its turn, roll a d6. On a roll of 5 or 6, the swarm uses up all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The swarm doesn't take an action this turn."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The swarm makes three improvised weapons attacks."
]
},
{
"name": "Improvised Weapons",
"entries": [
"Melee or Ranged Weapon Attack: {@hit +9} to hit, reach 0 ft. or range 20/60 ft., one target in the swarm's space or within range. Hit: 10 ({@dice 3d6}) bludeoning damage plus 10 ({@dice 3d6}) piercing damage, or 7 ({@dice 2d6}) bludgeoning damage plus 7 ({@dice 2d6}) piercing damage if the swarm has half of its hit points or fewer."
]
}
],
"reaction": [
{
"name": "Countercharge",
"entries": [
"In response to a creature entering its reach, the swarm can make one melee weapon attack with advantage against the creature."
]
}
]
},
{
"source": "BoBH",
"page": 0,
"name": "Fanatic Riot",
"size": "G",
"type": "swarm of medium humanoids",
"alignment": [
"C",
"G",
"NY",
"E"
],
"ac": [
{
"ac": 11,
"from": [
"makeshift armor"
]
}
],
"hp": {
"average": 199,
"formula": "19d20"
},
"speed": {
"walk": 30
},
"str": 20,
"dex": 10,
"con": 10,
"int": 10,
"wis": 10,
"cha": 10,
"resist": [
"bludgeoning",
"piercing",
"slashing"
],
"conditionImmune": [
"charmed",
"frightened",
"paralyzed",
"petrified",
"prone",
"restrained",
"stunned"
],
"senses": "",
"passive": 10,
"languages": "any one language (usually Common)",
"cr": "10",
"trait": [
{