diff --git a/wadsrc/static/zscript/games/blood/bloodactor.zs b/wadsrc/static/zscript/games/blood/bloodactor.zs index 32e6620edb..c9f5f5d483 100644 --- a/wadsrc/static/zscript/games/blood/bloodactor.zs +++ b/wadsrc/static/zscript/games/blood/bloodactor.zs @@ -248,6 +248,7 @@ native void aiPatrolMove(); native void aiPatrolThink(); native void aiPatrolRandGoalAng(); native void aiPatrolTurn(); +native void enterDeath(); native void FireballSeqCallback(); native void Fx33Callback(); diff --git a/wadsrc/static/zscript/games/blood/states.zs b/wadsrc/static/zscript/games/blood/states.zs index cf1d52a87c..9739d05135 100644 --- a/wadsrc/static/zscript/games/blood/states.zs +++ b/wadsrc/static/zscript/games/blood/states.zs @@ -386,7 +386,7 @@ extend class BloodActor AIState "genPatrolState_47", "+10", kAiStatePatrolTurnC, 0, null, aiPatrolRandGoalAng, aiPatrolTurn, aiPatrolThink, "none"; AIState "genPatrolState_48", "+9", kAiStatePatrolTurnC, 0, null, aiPatrolRandGoalAng, aiPatrolTurn, aiPatrolThink, "none"; AIState "genPatrolState_49", "+4", kAiStatePatrolTurnC, 0, null, aiPatrolRandGoalAng, aiPatrolTurn, aiPatrolThink, "none"; - AISTATE "cdudeDeath", "+-1", kAiStateOther, 0, null, enterDeath, null, null, null; + AISTATE "cdudeDeath", "+-1", kAiStateOther, 0, null, enterDeath, null, null; } }