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matrix.c
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matrix.c
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#include <stdio.h>
#include <stdlib.h>
typedef float ElemType;
typedef struct Triple
{
int i, j;
ElemType e;
}Triple;
typedef struct TSMatrix
{
Triple data[100];
int mu, nu, tu;
}TSMatrix;
TSMatrix NewTsMatrix(int m, int n);
void TsMatrixInsert(TSMatrix *M, int row, int col, ElemType e);
void PrintMaxtrix(TSMatrix *M);
void Transpose(TSMatrix *M);
void TransposeSMatrix( TSMatrix *M, TSMatrix *T);
TSMatrix NewTsMatrix(int m, int n)
{
TSMatrix *M = (TSMatrix *)malloc(sizeof(TSMatrix));
M->mu = m;
M->nu = n;
M->tu = 0;
return *M;
}
void TsMatrixInsert(TSMatrix *M, int row, int col, ElemType e)
{
int p = 1;
if (M->tu==0)
{
M->data[p].i = row;
M->data[p].j = col;
M->data[p].e = e;
M->tu++;
}
else
{
if (row >= M->data[p].i&&col >= M->data[p].j)
{
p++;
}
else
{
for (int i = M->tu; i >= p; i--)
{
M->data[i + 1].i = M->data[i].i;
M->data[i + 1].j = M->data[i].j;
M->data[i + 1].e = M->data[i].e;
}
}
}
M->data[p].i = row;
M->data[p].j = col;
M->data[p].e = e;
M->tu++;
}
void TransposeSMatrix(TSMatrix *M, TSMatrix *T)
{
int col, p, q;
T->mu = M->nu; T->nu = M->mu; T->tu = M->tu;
if (T->tu){
q = 1;
for (col = 0; col <= M->mu; col++)
for (p = 1; p <= M->tu; p++)
if (M->data[p].i== col){
T->data[q].i = M->data[p].j;
T->data[q].j = M->data[p].i;
T->data[q].e = M->data[p].e;
q++;
}
}
}
void PrintMatrix(TSMatrix *M)
{
int p = 1;
if (!M->tu)
{
printf("%d",0);
return;
}
for (int i = 0; i < M->mu; i++)
{
for (int j = 0; j < M->nu; j++)
{
if (i == M->data[p].i && j == M->data[p].j){
printf("%g\t", M->data[p].e);
p++;
}
else
{
printf("%g\t", 0.0);
}
}
printf("\n");
}
printf("\n");
}
void main()
{
TSMatrix M = NewTsMatrix(3,4);
TSMatrix T = NewTsMatrix(3, 4);
TsMatrixInsert(&M, 2, 2, 3.1);
TsMatrixInsert(&M, 1, 1, 3.1);
TsMatrixInsert(&M, 0, 1, 3.1);
TsMatrixInsert(&M, 0, 0, 3.1);
PrintMatrix(&M);
TransposeSMatrix(&M,&T);
PrintMatrix(&T);
system("pause");
}