All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- Fix description of
Return
- Handle source paths not under project gracefully when executing in Unity Editor
- Handle aborting tests better in the Unity state window.
- Simplify unnecessarily complex timeout time formatting
4.0.0 - 2021-03-28
- Removed the UniRx dependency, now uses
async/await
internally instead. - Unity-specific functionality was moved to work through abstractions.
Unit
-typed operators now useobject
instead. This works better most of the time, due to covariance!- Operation state notifications use a callback instead of an observable.
- All observable-related functions (
ToObservable
,WaitForLast
). AsUnit...
operators: you can useBoxResult
or just implicit covariance instead.
- Support for .NET standard 2.0 (and NuGet publishing)
ToTask
methods, which replaceToObservable
. Note: If you were using these, you can use the UniRxToObservable
method to convert a task to an observable.UnityTestInstructionExecutor
, which should provide the same functionality asTestInstructionExecutor
did before.BoxResult
operators: replaceAsUnit...
operators when working with value types.WaitForTask
operator.- Support for adding extra global context into failure messages.
3.0.1 - 2021-03-14
- Fix inclusion of documentation in releases, no changes in the library itself.
3.0.0 - 2021-03-14
- HTML documentation generated with DocFX
- Test operation status window in Unity Editor, under
Window/Responsible/Operation State
- Some parameters renamed for better documentation.
- Classes and functionality which was intended to be internal were marked as internal.
2.0.0 - 2021-02-26
- Simplifies the public API by reducing the number of overloads used. This should make auto-completion and compiler errors more friendly.
- Removes
WaitForCondition
,WaitForConditionOn
andWaitForCoroutine
overrides, which make a result using a selector:Select
can be used instead. - Synchronous
ThenRespondWith
overrides renamed toThenRespondWithFunc
andThenRespondWithAction
- Splits
WaitForCoroutine
to two versions:WaitForCoroutine
andWaitForCoroutineMethod
.
1.2.0 - 2020-12-02
- Fix source context of
Responsible.Do
("DoAndReturn"
->"Do"
) - Show canceled wait conditions as canceled instead of running in output. A wait may get canceled e.g. as part of an optional test responder.
- Simplify output when
ExpectWithinSecond
is used, by showingEXPECTED WITHIN ...
on the same line as the expected operation, instead ofEXPECT WITHIN ...
with the operation nested below it. This is only applicable to simple wait conditions and responders.
1.1.0 - 2020-11-11
WaitForConditionOn
for a more streamlined syntax for waiting for a condition on some object, and then returning that object (or something derived from that object).WaitForFrames
, for those cases when you actually really need it- Allows executing
ITestOperationState
usingToYieldInstruction/Observable
, allowing you to log the state while executing it. - Sample project with sample tests.
- Add context to output when
ExpectWithinSeconds
times out. - Fix referential transparency of
WaitForConstraint
:IResolveConstraint.Resolve()
can mutate the condition and produce weird results when called multiple times.
- Makes
...Seconds
operators usedouble
instead ofint
(practically backwards compatible). - Improve documentation, especially about getting started.
- Move tests out of package, so that they don't get included in projects that use Responsible.
1.0.0 - 2020-09-23
- Initial public release with basic functionality.