diff --git a/Manual/contents/IDE_Navigation/Menus/The_Windows_Menu.htm b/Manual/contents/IDE_Navigation/Menus/The_Windows_Menu.htm index ba82ca4cb..007558c8e 100644 --- a/Manual/contents/IDE_Navigation/Menus/The_Windows_Menu.htm +++ b/Manual/contents/IDE_Navigation/Menus/The_Windows_Menu.htm @@ -19,7 +19,8 @@
This menu is for opening the general docked IDE windows. Since docks can be rearranged and the contents can be removed as stand-alone windows or even closed entirely, this window permits you to re-open them if you find that you need them for anything. The windows that can be opened from here are The Asset Browser window and all the different Output windows (Output, Search, Source Control, Breakpoints and Compile/Syntax Errors). Note that Feather Messages is shown instead of Syntax Errors if you've enabled Feather.
Next you can open The Inspector window. This window is used to inspect the properties of the currently selected IDE element, and these properties can then be edited as required.
After the Inspector option you have the Recent Windows list, and there is also the option to open the Environment Variables window where you can see the different paths that the various environment variables used in the Preferences point to. These variables cannot be edited (neither their name nor their path/setting) but you can select and copy/paste any of them for use elsewhere.
-Finally you have an option to open the Project Tool Output window. This windows shows the output of the ProjectTool.
+In beta versions you can open the Prefab Library from here.
+Finally you have an option to open the Project Tool Output window. This windows shows the output of the Project Tool.
@@ -30,7 +31,7 @@
This section of the manual outlines additional IDE tools that are available to help you make your games and which aren't covered in other parts of the manual, as well as those tools that are helpful accessories to the other sections of the IDE.
+This section covers the IDE tools that help manage your projects and the assets within them.