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From that website look at the line that looks like You can connect to this room by using '/connect archipelago.gg:50668' in the client.. The number after archipelago:gg: is the server port that you need to provide the game
Run Checksfinder
Input the port into the appropriate text input (it will be saved for any subsequent runs, the save in ~/Library/Application Support/com.yoyogames.macyoyorunner/save_file.ini can be reused)
Set the Slot name to Player if it's not already (it is also saved)
Click on the "Play Online" button, or use Shift and Shift+Tab to navigate to the connection button and press Enter
Wait until the websocket is established (says such in debug log), and then nothing happens, other than an automatic timeout-caused error message
Description
Using this project (ChecksFinder) I can't connect to the archipelago server due to a networking bug.
Steps To Reproduce
Load the ChecksFinder project and try connecting to an archipelago multiworld. It fails.
Which version of GameMaker are you reporting this issue for?
IDE v2024.8.1.171 Runtime v2024.8.1.218
Which operating system(s) are you seeing the problem on?
Mac 15.1.1
Which platform(s) are you seeing the problem on?
macOS
22c75129-49ed-4b06-8306-2625c4df7cd7
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