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Strange numeric keypad behaviour when Num Lock if OFF. #8646

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gm-bug-reporter bot opened this issue Dec 9, 2024 · 1 comment
Open

Strange numeric keypad behaviour when Num Lock if OFF. #8646

gm-bug-reporter bot opened this issue Dec 9, 2024 · 1 comment
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ide-bug Bugs with the GameMaker IDE
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@gm-bug-reporter
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Description

With Num Lock turned off, pressing the numeric keys results in BOTH the key function to be performed AND the key character to be echoed to the screen.

Steps To Reproduce

  1. Launch GM.
  2. Make sure Num Lock is turned off (by default it is).
  3. In the code editor, enter the following text:

abc

  1. Position cursor just before the "c".
  2. Press the "6" on the numeric keypad.
  3. Observe how the cursor first moves to the right one character (as a result of the "6" arrow right function being executed) AND how the character "6" is placed after the "c" in the aforementioned text. Should have only moved the cursor to the right one character. Should not have also echoed the character "6". A similar issue occurs with the other keypad digits, including the "0" which has the effect of toggling insert/overwrite mode which can cause a bit of confusion when trying to reverse the typo's that occur afterwards.

Note: With Num Lock turned on, there is no issue.

Which version of GameMaker are you reporting this issue for?

IDE v2024.8.1.171 Runtime v2024.8.1.218

Which operating system(s) are you seeing the problem on?

Mac 15.1.1

b1a06395-4441-4879-bc34-6aed023b914b

@gm-bug-reporter gm-bug-reporter bot added the ide-bug Bugs with the GameMaker IDE label Dec 9, 2024
@PrismaticRealms
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Note, also occurs with latest Beta version of GM.

@stuckie stuckie moved this from Triage to Todo in Team Workload Dec 10, 2024
@stuckie stuckie added this to the 2024.13 milestone Dec 10, 2024
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Labels
ide-bug Bugs with the GameMaker IDE
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