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Broadcast messages #8639

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gm-bug-reporter bot opened this issue Dec 8, 2024 · 1 comment
Closed

Broadcast messages #8639

gm-bug-reporter bot opened this issue Dec 8, 2024 · 1 comment
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project This issue has a sample project attached runner-bug In-game bugs with the "GameMaker Studio 2" runtimes

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@gm-bug-reporter
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Description

I have two objects that imitate hands (at the same time they are instances of the same object). Each has its own sprite, in which one animation uses the broadcast message. And when called via event_data[? "message"] the event is triggered for both instances, not for one, as intended.

Which version of GameMaker are you reporting this issue for?

IDE v2024.8.1.171 Runtime v2024.8.1.218

Which operating system(s) are you seeing the problem on?

Windows 10.0.19045.0

Which platform(s) are you seeing the problem on?

Windows

01392065-b364-43ca-a7bd-ef745b5a0a29

@gm-bug-reporter gm-bug-reporter bot added project This issue has a sample project attached runner-bug In-game bugs with the "GameMaker Studio 2" runtimes labels Dec 8, 2024
@stuckie
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stuckie commented Dec 9, 2024

This is correct, you need to know which instance wants to act on the message.

@stuckie stuckie closed this as not planned Won't fix, can't repro, duplicate, stale Dec 9, 2024
@github-project-automation github-project-automation bot moved this from Triage to Done in Team Workload Dec 9, 2024
@YYBartT YYBartT moved this from Done to Ready for QA in Team Workload Dec 9, 2024
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Labels
project This issue has a sample project attached runner-bug In-game bugs with the "GameMaker Studio 2" runtimes
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Status: Ready for QA
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