Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

reset #8636

Closed
gm-bug-reporter bot opened this issue Dec 7, 2024 · 4 comments
Closed

reset #8636

gm-bug-reporter bot opened this issue Dec 7, 2024 · 4 comments
Labels
ide-bug Bugs with the GameMaker IDE low quality project This issue has a sample project attached

Comments

@gm-bug-reporter
Copy link

Description

reset

Which version of GameMaker are you reporting this issue for?

IDE v2024.8.1.171 Runtime v2024.8.1.218

Which operating system(s) are you seeing the problem on?

Windows 10.0.19045.0

dc0aa10f-f372-495a-8dbe-f388917d65bd

@gm-bug-reporter gm-bug-reporter bot added ide-bug Bugs with the GameMaker IDE project This issue has a sample project attached labels Dec 7, 2024
@YYDan
Copy link
Collaborator

YYDan commented Dec 9, 2024

I am guessing this is a report that your computer or GameMaker reset/crashed while trying to build your project inside GameMaker? There is no information here on what you are actually reporting, but I can see from your logs that your GameMaker ui.log and compiler logs both seem to stop mid-way through a build:

Writing Chunk... TPAGE size ... 0.00 MB
Texture Group - Default
Texture Group - __YY__0fallbacktexture.png_YYG_AUTO_GEN_TEX_GROUP_NAME_

(Although, I am not entirely sure how we still have a partial compiler log if it is that your machine reset, so this doesn't entirely sound right either.)

@YYDan
Copy link
Collaborator

YYDan commented Dec 9, 2024

Project contains 1 Sprite which appears to be an animated player character, but this contains 207 frames at 1920x1080 size.

The Sprite is then added into the room on an Asset layer and is manually-scaled down to a very small value (relatively-speaking).

@YYDan
Copy link
Collaborator

YYDan commented Dec 9, 2024

Okay, so I am guessing now that by "reset" you mean that you manually cancelled your project from building, thinking it was stuck, as this project does take about 5 minutes to run - however, it does succeed:

Image

I get the same logging, so there is no bug here:

Writing Chunk... TPAGE size ... 0.00 MB
Texture Group - __YY__0fallbacktexture.png_YYG_AUTO_GEN_TEX_GROUP_NAME_
Texture Group - Default
1 :: GC.Collect - diff=2483580728, current=2532628840, startSize = 49048112

Then there is a long delay before anything else appears, and then there is one more GC line, followed by all the rest of the build logging:

2 :: GC.Collect - diff=3388206536, current=5924958320, startSize = 2536751784

@YYDan
Copy link
Collaborator

YYDan commented Dec 9, 2024

Closing as Not A Bug.

You simply need to review the size and also the number of sprites you're using - your player character does not need 207 frames at 1080p (and it probably should be on a transparent background anyway) - and then your build times will hopefully improve accordingly.

@YYDan YYDan closed this as not planned Won't fix, can't repro, duplicate, stale Dec 9, 2024
@github-project-automation github-project-automation bot moved this from Triage to Done in Team Workload Dec 9, 2024
@YYDan YYDan moved this from Done to Not a bug in Team Workload Dec 9, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
ide-bug Bugs with the GameMaker IDE low quality project This issue has a sample project attached
Projects
Status: Not a bug
Development

No branches or pull requests

2 participants