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Runner Template #8545

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gm-bug-reporter bot opened this issue Nov 28, 2024 · 1 comment
Closed

Runner Template #8545

gm-bug-reporter bot opened this issue Nov 28, 2024 · 1 comment
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docs-bug GameMaker Manual Bugs

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Description

Choosing Distribution Platforms
Digital Distribution: Decide where to distribute your game. Common platforms include:
PC: Steam, Epic Games Store, itch.io
Mobile: Google Play Store, Apple App Store
Consoles: PlayStation Store, Xbox Marketplace, Nintendo eShop
Web-Based: Consider browser-based distribution through platforms like Kongregate or Newgrounds.
2. Building the Game for Distribution
Platform-Specific Builds: Create builds of your game tailored to each platform's requirements (e.g., different screen sizes, controls).
Testing: Ensure thorough testing on each platform to identify and fix any platform-specific issues.
3. Game Packaging
Executable Files: For PC games, package the game into an installer or a standalone executable.
App Bundles: For mobile, create APK (Android) or IPA (iOS) files.
Web Deployment: If applicable, prepare your game for web deployment, ensuring it runs smoothly in browsers.
4. Setting Up Store Pages
Store Listing: Create compelling store pages with:
Game Title: A catchy and descriptive title.
Description: A detailed description of the game mechanics, features, and story.
Screenshots and Trailers: High-quality images and a promotional video showcasing gameplay.
Pricing: Determine the price point (free, paid, or freemium).
5. Marketing and Promotion
Social Media: Utilize platforms like Twitter, Instagram, and Facebook to promote your game.
Press Releases: Send press releases to gaming websites and influencers to generate buzz.
Trailers and Teasers: Create engaging video content to showcase gameplay and features.
Beta Testing: Conduct closed or open beta tests to build anticipation and gather feedback.
6. Community Engagement
Forums and Discord: Engage with potential players on gaming forums and Discord servers to build a community.
Updates and Feedback: Listen to player feedback and keep them informed about updates and changes.
7. Post-Launch Support
Updates and Patches: Plan for regular updates to fix bugs, add new content, or improve gameplay based on player feedback.
DLC and Expansions: Consider creating downloadable content (DLC) or expansions to keep players engaged.
8. Analytics and Performance Tracking
Analytics Tools: Implement tools to track player engagement, retention, and other metrics.
Sales Tracking: Monitor sales performance across different platforms to assess the effectiveness of your distribution strategy.
9. Monetization Strategies
In-App Purchases: If applicable, implement in-app purchases for mobile games.
Ads: Consider integrating ads for free-to-play models.
Premium Pricing: For paid games, ensure the pricing reflects the value and quality of your game.

Manual Link

http://Runner Template/

Steps To Reproduce

Step 1: Define Game Concept
Game Mechanics: Decide on the core mechanics (e.g., running, jumping, sliding).
Theme: Choose a theme or setting for your runner (e.g., jungle, city, space).
Step 2: Set Up Development Environment
Game Engine: Choose a game engine (e.g., Unity, Unreal Engine, Godot).
Install Necessary Tools: Ensure you have all necessary software and plugins installed.
Step 3: Create Basic Game Structure
Scene Setup: Create the main game scene where the runner will take place.
Game Objects: Set up basic game objects (e.g., player character, obstacles, collectibles).
Step 4: Implement Player Controls
Input Handling: Write scripts to handle player input for running, jumping, and sliding.
Character Movement: Implement physics and animations for smooth character movement.
Step 5: Design Levels
Level Layout: Design the layout of levels, including platforms, obstacles, and checkpoints.
Procedural Generation (Optional): If applicable, implement procedural generation for endless runner mechanics.
Step 6: Add Obstacles and Collectibles
Obstacle Design: Create various obstacles that the player must avoid.
Collectibles: Add items for the player to collect (e.g., coins, power-ups).
Step 7: Implement Scoring System
Score Tracking: Create a system to track and display the player's score based on distance traveled and collectibles collected.
High Scores: Implement functionality for saving and displaying high scores.
Step 8: Create User Interface (UI)
HUD Design: Design the heads-up display to show the score, lives, and other relevant information.
Menus: Create start, pause, and game over menus.
Step 9: Add Sound and Music
Sound Effects: Add sound effects for jumping, collecting items, and collisions.
Background Music: Implement background music that fits the theme of the game.
Step 10: Test and Iterate
Playtesting: Conduct playtests to gather feedback on gameplay and difficulty.
Bug Fixing: Identify and fix any bugs or issues that arise during testing.
Balance Gameplay: Adjust the difficulty and pacing based on feedback.
Step 11: Optimize Performance
Asset Optimization: Ensure that graphics and sounds are optimized for performance.
Code Optimization: Review and optimize code for efficiency.
Step 12: Prepare for Release
Build the Game: Prepare the game for release on the desired platforms (PC, mobile, etc.).
Marketing: Create promotional materials and plan for the game launch.
Step 13: Post-Release Support
Updates: Plan for updates based on player feedback and bug reports.
Community Engagement: Engage with players to build a community around your game.

Which version of GameMaker are you reporting this issue for?

IDE v2024.8.1.171 Runtime v2024.8.1.218

Which operating system(s) are you seeing the problem on?

Windows 10.0.22631.0

Attached Files

  • compareGMLSpec.py

e18ddd5f-e6c9-44d3-80f5-ff3782bc5f31

@gm-bug-reporter gm-bug-reporter bot added the docs-bug GameMaker Manual Bugs label Nov 28, 2024
@stuckie
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stuckie commented Nov 28, 2024

I'm going to close this just now as we don't quite understand what you are pointing out.
If you can give us a description as to what is wrong, we shall reopen.

Thanks.

@stuckie stuckie closed this as not planned Won't fix, can't repro, duplicate, stale Nov 28, 2024
@github-project-automation github-project-automation bot moved this from Triage to Done in Team Workload Nov 28, 2024
@YYBartT YYBartT moved this from Done to Not Planned in Team Workload Dec 4, 2024
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