Building Projects: Mipmap support causes fails in 2024.1100 if projects use offline mipmap generation #8522
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project
This issue has a sample project attached
runner-bug
In-game bugs with the "GameMaker Studio 2" runtimes
Milestone
Description
Runing project in Monthly 2024.8.1.218 it loads everything correctly.
Just has issues loading with Beta 2024.1100.0.707
No compile error
Steps To Reproduce
Run in Monthly 2024.8.1.218 - works
Run same project in Beta 2024.1100.0.707 - gets error
C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1100.0.707/windows/x64/Runner.exe exited with non-zero status (-1073741819)
elapsed time 00:00:04.8152177s for command "C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1100.0.707/bin/igor/windows/x64/Igor.exe" -j=8 -options="C:\Users~user~\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\build.bff" -v -- Windows Run started at 11/25/2024 16:53:10
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.
Which version of GameMaker are you reporting this issue for?
IDE v2024.1100.0.686 Runtime v2024.1100.0.707
Which operating system(s) are you seeing the problem on?
Windows 10.0.19045.0
Which platform(s) are you seeing the problem on?
Windows
18ab2430-af2c-416c-bce4-d2529c3dee51
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