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Building Projects: Mipmap support causes fails in 2024.1100 if projects use offline mipmap generation #8522

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gm-bug-reporter bot opened this issue Nov 25, 2024 · 3 comments
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project This issue has a sample project attached runner-bug In-game bugs with the "GameMaker Studio 2" runtimes
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Description

Runing project in Monthly 2024.8.1.218 it loads everything correctly.
Just has issues loading with Beta 2024.1100.0.707

No compile error

Steps To Reproduce

Run in Monthly 2024.8.1.218 - works

Run same project in Beta 2024.1100.0.707 - gets error

C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1100.0.707/windows/x64/Runner.exe exited with non-zero status (-1073741819)
elapsed time 00:00:04.8152177s for command "C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1100.0.707/bin/igor/windows/x64/Igor.exe" -j=8 -options="C:\Users~user~\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\build.bff" -v -- Windows Run started at 11/25/2024 16:53:10
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.

Which version of GameMaker are you reporting this issue for?

IDE v2024.1100.0.686 Runtime v2024.1100.0.707

Which operating system(s) are you seeing the problem on?

Windows 10.0.19045.0

Which platform(s) are you seeing the problem on?

Windows

18ab2430-af2c-416c-bce4-d2529c3dee51

@gm-bug-reporter gm-bug-reporter bot added project This issue has a sample project attached runner-bug In-game bugs with the "GameMaker Studio 2" runtimes labels Nov 25, 2024
@jackerley
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Crashing in mip generation.

@stuckie stuckie moved this from Triage to Todo in Team Workload Nov 25, 2024
@stuckie stuckie added this to the 2024.11 milestone Nov 25, 2024
@JonnoRobson
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This issue was caused by changes to support offline mipmap generation for certain textures in the latest BETA. Enabling mipmap usage at runtime, rather than flagging specific texture groups to use mipmaps, would cause the runtime to attempt to load offline generated mipmap data for textures which would lead to a crash. I've fixed the crash by ensuring we now explicitly check that offline generated mipmap data is present before trying to load it, creating mipmap data for a texture at runtime if it is not.

@github-project-automation github-project-automation bot moved this from Todo to Done in Team Workload Nov 25, 2024
@gurpreetsinghmatharoo gurpreetsinghmatharoo moved this from Done to Ready for QA in Team Workload Nov 26, 2024
@YYDan YYDan changed the title Project works in Monthly but not in Beta Building Projects: Mipmap support causes fails in 2024.1100 if projects use offline mipmap generation Nov 28, 2024
@mgeddesGM mgeddesGM self-assigned this Dec 9, 2024
@mgeddesGM
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verified as of IDE v2024.1100.0.708 Runtime v2024.1100.0.725

@mgeddesGM mgeddesGM moved this from Ready for QA to Verified in Team Workload Dec 9, 2024
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project This issue has a sample project attached runner-bug In-game bugs with the "GameMaker Studio 2" runtimes
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