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Install: [Mac IDE] Installing should not put the old version's .app in the trash with a "copy" label appended #8467
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The mac way is to clean out your trash every so often... you do empty your trash don't you?? If mac requires disk space it will prompt you to empty the trash yourself - in extreme circumstances it may well scavenge space from the trash can |
I have checked the code and we are moving the previous app into the trash in our installer... so it is us doing it - I am not sure what we should do here though - we explicitly rename for the all the copies... so we could just make it one level deep - but then we are emptying the trash ourselves... users may want to keep the previous ones |
It is not entirely clear to me why the entire application should be moved to the trash if it is replaced by another one in the process of reinstalling (updating the version). Thus, garbage accumulates just like that, and then how to distinguish if the file is renamed? Let's say the user wants to return the previous version, but has to do it from the trash or install the version from the installer? Speaking specifically about me, I prefer to empty the trash manually, but as a user of the engine, I have a question to store the installers of stable versions in some directory or already installed versions in the trash named "copy"x10 and try to distinguish them? I think then it is necessary to warn the user that when reinstalling (placing files in the trash) that the program file will be moved to the trash. |
Fixed in 2024.11 - I have removed the copy of the old app to the trashcan completely - not sure exactly why we did that. |
verified as of IDE v2024.1100.0.701 Runtime v2024.1100.0.719 |
Description
There is a problem when installing the Beta version, with each installation a file is placed in the trash and is not cleared from it.
Expected Change
No response
Steps To Reproduce
How reliably can you recreate this issue using your steps above?
Always
Which version of GameMaker are you reporting this issue for?
2024.1100 (Betas)
Which operating system(s) are you seeing the problem on?
macOS Sequoia
Are you running GameMaker from inside your Steam library?
No
Sample Package Attached?
Sample Project Added?
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