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System.Exception: command 'unshare -mUprf sh -c 'mount -o bind "$1" "$2/tmp/" && PATH="$PATH:/usr/local/sbin:/usr/sbin:/sbin" chroot "$2" /bin/sh -c "export PATH=/usr/bin:/bin && cd /tmp/ && make -C /tmp/ -j nproc --all"' -- /home/myuser/GameMakerStudio2/yyc/BattleTanks_Test /opt/steam-runtime' failed with exit status 1
at Igor.LinuxBuilder.plink_async(String command, Boolean fail_on_error)
at Igor.LinuxBuilder.LinuxSendAndBuildMakefile(String _dir)
at Igor.LinuxBuilder.Run()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor)
at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
Igor complete.
elapsed time 00:00:03.8395311s for command "/home/myuser/.local/share/GameMakerStudio2-Beta/Cache/runtimes/runtime-2024.1100.0.700/bin/igor/linux/x64/Igor" -j=8 -options="/tmp/GameMakerStudio2-Beta/GMS2TEMP/build.bff" -v -- Linux Run started at 11/09/2024 17:40:00
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.
Steps To Reproduce
Run (F5) to inicial test project
Which version of GameMaker are you reporting this issue for?
IDE v2024.1100.0.674 Runtime v2024.1100.0.700
Which operating system(s) are you seeing the problem on?
YYDan
changed the title
Run (f5) fail in Linux Ubuntu
Building Projects: [Ubuntu] Build fails due to unshare command failing on the "/opt/steam-runtime" folder
Nov 11, 2024
Can you confirm that you have followed the guide for setting up for Ubuntu - https://help.gamemaker.io/hc/en-us/articles/235186168-Setting-Up-For-Ubuntu - in particular the note for Ubuntu 24 with it's increased security.
If you have done that and you are still having issues, you will need to run that command from a terminal to get some further information.
I can confirm this with Beta 2024.1100.0.726 on Ubuntu 24.04.1 LTS
After installing GameMaker recently and following all the instructions I was able to successfully create a new GML project, build and run with no issues. I had been working with the beta code editor when suddenly GameMaker no longer recognized keyboard input. I assumed this might be related to the new code editor so I switched back to the original and after restarting GameMaker I got the build failure mentioned above. As of today I am unable to build.
Description
System.Exception: command 'unshare -mUprf sh -c 'mount -o bind "$1" "$2/tmp/" && PATH="$PATH:/usr/local/sbin:/usr/sbin:/sbin" chroot "$2" /bin/sh -c "export PATH=/usr/bin:/bin && cd /tmp/ && make -C /tmp/ -j
nproc --all
"' -- /home/myuser/GameMakerStudio2/yyc/BattleTanks_Test /opt/steam-runtime' failed with exit status 1at Igor.LinuxBuilder.plink_async(String command, Boolean fail_on_error)
at Igor.LinuxBuilder.LinuxSendAndBuildMakefile(String _dir)
at Igor.LinuxBuilder.Run()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor)
at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
Igor complete.
elapsed time 00:00:03.8395311s for command "/home/myuser/.local/share/GameMakerStudio2-Beta/Cache/runtimes/runtime-2024.1100.0.700/bin/igor/linux/x64/Igor" -j=8 -options="/tmp/GameMakerStudio2-Beta/GMS2TEMP/build.bff" -v -- Linux Run started at 11/09/2024 17:40:00
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.
Steps To Reproduce
Run (F5) to inicial test project
Which version of GameMaker are you reporting this issue for?
IDE v2024.1100.0.674 Runtime v2024.1100.0.700
Which operating system(s) are you seeing the problem on?
Linux Ubuntu 24.04.1 LTS kernel 6.8.0.48
Which platform(s) are you seeing the problem on?
Ubuntu
2616da1f-20a4-45f6-bd09-c6a07682508a
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