"Clear Display Buffer" is not working #7456
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runner-bug
In-game bugs with the "GameMaker Studio 2" runtimes
Description
In Room Settings, the option "Clear Display Buffer" is meant to clear the display in areas of the window not covered by viewports by filling them with the window color. However, it currently doesn't do anything. The "Clear Viewport Background" option on Viewports and Cameras seems to do what the "Clear Display Buffer" does instead, even for regions outside of viewports.
Steps To Reproduce
Create a room with a viewport that is either smaller than the window, or that is offset, such that it leaves an empty space. Then disable "Clear Viewport Background" in Viewports and Cameras. If you have any room transition into it, there will be visual remains from the previous scene projected into the empty space, regardless of whether "Clear Display Buffer" is checked.
Which version of GameMaker are you reporting this issue for?
IDE v2024.6.2.162 Runtime v2024.6.1.208
Which operating system(s) are you seeing the problem on?
Windows 10.0.19045.0
Which platform(s) are you seeing the problem on?
GX.games, Windows
7a278f9a-0bb6-41ba-b172-de0dcfdd6d1f
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