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If you autocomplete a function that has a ton of arguments or a very long name, the cursor will be placed after the () instead of inside. Examples of functions that do this are draw functions with lots of arguments like draw_sprite_ext or draw_sprite_general, and some of the very long named sequence functions like layer_sequence_get_headpos or layer_sequence_get_sequence.
GameMaker-Beta_akvM7iqdlB.mp4
Steps To Reproduce
Type draw_sprite_ext and use autocomplete.
Which version of GameMaker are you reporting this issue for?
IDE v2024.800.0.597 Runtime v2024.800.0.620
Which operating system(s) are you seeing the problem on?
Fixed, there may be some undiscovered edge cases.
The issue was not with the length of the completion item but rather an incorrect inference on if the function had arguments or not.
Description
If you autocomplete a function that has a ton of arguments or a very long name, the cursor will be placed after the () instead of inside. Examples of functions that do this are draw functions with lots of arguments like draw_sprite_ext or draw_sprite_general, and some of the very long named sequence functions like layer_sequence_get_headpos or layer_sequence_get_sequence.
GameMaker-Beta_akvM7iqdlB.mp4
Steps To Reproduce
Type
draw_sprite_ext
and use autocomplete.Which version of GameMaker are you reporting this issue for?
IDE v2024.800.0.597 Runtime v2024.800.0.620
Which operating system(s) are you seeing the problem on?
Windows 10.0.22631.0
faefad57-7eba-4df9-a648-0558d7a5c9d7
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