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New Function: audio_sound_pan(); #6075
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This is not something we are planning. |
Why is it "Not something we are planning"? |
You could get the same effect with moving the emitter from the listener. |
Yes it's possible to get it with emitters and a listener, but as this post said listener/emitters are a lot to set up for just audio panning. I'm pretty sure all that we want here is a second option that's more convenient / less complicated to set up and saves a bit of time so we can invest that time elsewhere in our games. |
I agree with this, also i'm pretty sure that audio listener affect the volume as well which is something that i don't want, if we can have an options to change volume, pitch and stuff like that, why can't we have a simple function for panning audio? |
Is your feature request related to a problem?
Sound emitters tend to be complicated to setup, especially since you wanna do very basic panning.
Describe the solution you'd like
I wanna requestion much simpler function to use called audio_sound_pan(index, pan); and arguments for this function are index and pan value
index = the sound to be modified.
pan = value for pan, for example -1.0 is to your left ear and 1.0 is to your right ear
Describe alternatives you've considered
Additional context
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