Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

New Function: audio_sound_pan(); #6075

Closed
DarkD04 opened this issue Jun 1, 2024 · 5 comments
Closed

New Function: audio_sound_pan(); #6075

DarkD04 opened this issue Jun 1, 2024 · 5 comments
Labels
feature request New feature (or a request for one)

Comments

@DarkD04
Copy link

DarkD04 commented Jun 1, 2024

Is your feature request related to a problem?

Sound emitters tend to be complicated to setup, especially since you wanna do very basic panning.

Describe the solution you'd like

I wanna requestion much simpler function to use called audio_sound_pan(index, pan); and arguments for this function are index and pan value

index = the sound to be modified.
pan = value for pan, for example -1.0 is to your left ear and 1.0 is to your right ear

Describe alternatives you've considered

Additional context

@DarkD04 DarkD04 added the feature request New feature (or a request for one) label Jun 1, 2024
@stuckie
Copy link

stuckie commented Jun 3, 2024

This is not something we are planning.

@stuckie stuckie closed this as not planned Won't fix, can't repro, duplicate, stale Jun 3, 2024
@github-project-automation github-project-automation bot moved this from Triage to Done in Team Workload Jun 3, 2024
@gurpreetsinghmatharoo gurpreetsinghmatharoo moved this from Done to Not Planned in Team Workload Jun 5, 2024
@ShadowTheDragon
Copy link

Why is it "Not something we are planning"?

@stuckie stuckie marked this as a duplicate of #8712 Dec 17, 2024
@stuckie
Copy link

stuckie commented Dec 17, 2024

You could get the same effect with moving the emitter from the listener.

@ShadowTheDragon
Copy link

Yes it's possible to get it with emitters and a listener, but as this post said listener/emitters are a lot to set up for just audio panning. I'm pretty sure all that we want here is a second option that's more convenient / less complicated to set up and saves a bit of time so we can invest that time elsewhere in our games.

@DarkD04
Copy link
Author

DarkD04 commented Dec 17, 2024

I agree with this, also i'm pretty sure that audio listener affect the volume as well which is something that i don't want, if we can have an options to change volume, pitch and stuff like that, why can't we have a simple function for panning audio?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
feature request New feature (or a request for one)
Projects
Status: Not Planned
Development

No branches or pull requests

3 participants