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SVG Image Support #5895
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There is FR for this from helpdesk era: #3788 . |
This would be awesome ! The first thing I wanted to make on unity was to use some SVG. Now that I use GameMaker, it make me dreams again about the possibilities 🚀 |
Currently supported features in 2024.11 include:
Not currently supported:
|
Closing this as remaining features have been added as new issues. |
Closing this as verified. The indent functionality for 20244.11 has been tested and has been in Beta for a few version. Additional functionality has been planed and documented for future releases. Thank you. |
Is there any possibility to see even the PSD import support? |
SVG animation is super important |
This task is to implement the importing of SVGs and the rendering of them in their native vector form rather than converting them to a bitmap.
They will be supported much like SWFs are currently in that they will not be editable in the IDE apart from a controllable level of detail which will modify how much curves are subdivided.
Unlike the current SWF support, they will be rendered as vectors in the IDE as well as at runtime.
We will aim to support the most broadly-used SVG features, though initially some supported features may be limited and support will only be added in future releases.
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