In-Game: [HTML5] Various ..._exists() functions incorrectly return "true" for invalid references in 2023.8/800s #1510
Labels
import
An issue imported from the old database
runner-bug
In-game bugs with the "GameMaker Studio 2" runtimes
When targeting HTML5 with a project using the _exists() functions on various different asset types, many incorrectly return true when passed invalid references, e.g. passing an object into sprite_exists(). Other than instance_exists(), these all return false as expected on VM target.
Typed Handles HTML5.zip
The following functions are affected:
Expected
It is expected that all of the above functions return false when passed invalid references.
Steps
Repro: 100%
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