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Update 1100.md to add Beta 8
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YYDan authored Nov 28, 2024
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layout: home
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# 2024.1100 - Current Version: IDE 686/Runtime 707
# 2024.1100 - Current Version: IDE 700/Runtime 718

Download Links: [Windows](https://gms.yoyogames.com/GameMaker-Installer-2024.1100.0.686.exe) - [macOS](https://gms.yoyogames.com/GameMaker-2024.1100.0.686.pkg) - [Ubuntu Beta](https://gms.yoyogames.com/GameMaker-Beta-2024.1100.0.686.deb)
Download Links: [Windows](https://gms.yoyogames.com/GameMaker-Installer-2024.1100.0.700.exe) - [macOS](https://gms.yoyogames.com/GameMaker-2024.1100.0.700.pkg) - [Ubuntu Beta](https://gms.yoyogames.com/GameMaker-Beta-2024.1100.0.700.deb)

## Beta 8 - [IDE 700/Runtime 718 Changes](https://github.com/YoYoGames/GameMaker-Bugs/issues?q=is%3Aissue+is%3Aclosed+milestone%3A2024.11+closed%3A2024-11-15..2024-11-27) (Nov 28, 2024)

- **Various Fixes For The IDE Updater On Windows**
- Updater: Must not deviate from existing installer settings for file associations and shortcuts [#8435](https://github.com/YoYoGames/GameMaker-Bugs/issues/8435)
- Updater: [Win IDE] "Check for updates" can say no update when clicked the first time after a new release is ready, despite ui.log saying an update was found [#8322](https://github.com/YoYoGames/GameMaker-Bugs/issues/8322)
- Plus a few smaller fixes (see the changelist for more)

- **Various Fixes For SVG Support In Betas**
- Inspector: SVG images need a "precision" setting to be added [#8273](https://github.com/YoYoGames/GameMaker-Bugs/issues/8273)
- Project Saving: Dropping SVGs onto blank space in the Workspace to import the image converts them into PNGs [#8370](https://github.com/YoYoGames/GameMaker-Bugs/issues/8370)
- Plus a few smaller fixes (see the changelist for more)

- **Other IDE Changes To Be Aware Of**
- Building Projects: Builds fail thereafter if a Prefab collection is uninstalled while instances from that collection are still used in the project [#8339](https://github.com/YoYoGames/GameMaker-Bugs/issues/8339)
- Building Projects: [Android] Android Studio/JDK being newer than Required SDKs guide says and targeting API 35 results in "source/target value 8 is obsolete" fail [#7951](https://github.com/YoYoGames/GameMaker-Bugs/issues/7951)
- Building Projects: [Win ARM64] Selecting the Installer package type results in a Zip package [#8446](https://github.com/YoYoGames/GameMaker-Bugs/issues/8446)
- Code Editor 2: Selecting an autocomplete entry via mouse makes the caret disappear from the editor [#6941](https://github.com/YoYoGames/GameMaker-Bugs/issues/6941)
- Code Editor 2: Adding moments/events to a sequence asset and creating the new function automatically results in a broken function [#6478](https://github.com/YoYoGames/GameMaker-Bugs/issues/6478)
- Install: [Mac IDE] Installing should not put the old version's .app in the trash with a "copy" label appended [#8467](https://github.com/YoYoGames/GameMaker-Bugs/issues/8467)
- Sequence Editor: GM crash when creating a delay audio effect track [#8408](https://github.com/YoYoGames/GameMaker-Bugs/issues/8408)

- **Other Runtime Changes To Be Aware Of**
- Building Projects: Mipmap support causes fails in 2024.1100 if projects use offline mipmap generation [#8522](https://github.com/YoYoGames/GameMaker-Bugs/issues/8522)
- In-Game: Inherited functions are not overridden if called from an inherited event in 2024.1100 runtimes [#8434](https://github.com/YoYoGames/GameMaker-Bugs/issues/8434)
- In-Game: int64s are incorrectly truncating to 32bit when using <<, >>, bitwise &, | and ^ in 2024.1100 runtimes [#8120](https://github.com/YoYoGames/GameMaker-Bugs/issues/8120)
- In-Game: [GX.games] Audio Groups can be stripped in 2024.1100 even when the option is off, causes indexes to be offset [now, the option is obeyed correctly and unused groups will still be listed during the build, keeping the indexes correct] [#8518](https://github.com/YoYoGames/GameMaker-Bugs/issues/8518)
- In-Game: [VM] Legacy "other" behaviour (#7913) has regressed in 2024.1100 after new Game Options added for controlling this [#8514](https://github.com/YoYoGames/GameMaker-Bugs/issues/8514)
- In Game: [iOS YYC] YYRValue::__localcopy() still crashes in runtime 2024.1100.0.707 [#8412](https://github.com/YoYoGames/GameMaker-Bugs/issues/8412)
- In-Game: audio_sound_get_loop_end() check for whether sounds are valid is incorrect in 2024.1100 runtimes [#8433](https://github.com/YoYoGames/GameMaker-Bugs/issues/8433)
- In-Game: video_get_status() in 2024.1100 always returns "video_status_preparing" until the first draw call is made [#8474](https://github.com/YoYoGames/GameMaker-Bugs/issues/8474)

<br>

## Beta 7 - [IDE 686/Runtime 707 Changes](https://github.com/YoYoGames/GameMaker-Bugs/issues?q=is%3Aissue+is%3Aclosed+milestone%3A2024.11+closed%3A2024-11-07..2024-11-14) (Nov 15, 2024)

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